In July 2012, the bonus of 6700 Euro for a port of Firefox for AmigaOS 4 was paid out to the Frieden brothers, although "Release Candidate 1" of their port of Firefox 4.0 named "Timberwolf" did not run smoothly. Two other updates have been provided, then the project seemed to have been put on hold.
According to a comment of Thomas Frieden on amigans.net, both software programmers decided to releases the complete source code of the project on Github. Although the files sporadicly include copyright notices, which expressly prohibit the transfer of the source code, according to Frieden the complete source code is under the Mozilla Public License. If you change it, you are asked to add it to the original Github archive. Please contact Thomas Frieden
We read this article on oddball open-source operating systems by [Bryan Lunduke] of the “Linux Action Show” podcast, and it caused us to play around in an Amiga-like operating system (running as a VM) for an hour. We’re pretty sure that you’ll succumb to the same fate. But even worse, the article is just the first in a series. There goes your weekend hacking productivity for the foreseeable future.
The "Free Play Station Emulator" (FPSE) now is available in version 0.10.5 for AmigaOS 3/4, MorphOS and AROS/x86. The plugin, which emulates joypads using the lowlevel.library, now can use two joysticks to emulate PSX-Joypads. Besides, a SDK for the development of the plugin is available.
Fruit'Y - Playing with edibles is heavily inspired by the Kaiko classic Gem'X, which has been seen on computers such as the Commodore Amiga 500, Commodore 64 and Atari ST.
Although tiger mum forbids little Sheran to play with edibles, there is simply no way to stop him from playing with fruits found inside the deep jungle. Being shiny, smelling wonderful and tasting even better Sheran can't be kept away. So let's do the best we could do: Support him!
The game consists of two boards of fruits. The left field belongs to Sheran who needs to reproduce the right field 1:1 being able to proceed to the next level. Sounds easy?!
In December 2014, Fredrik 'salass00' Wikstrom started working on implementing the FUSE-framework to AROS. It is a complete adaption of the filesysbox.library and not just a recompilation of the version for AmigaOS-4.
According to a statement, the due date (May 31st) cannot be achieved. So far $202 has been donated to the bounty. Krzysztof 'deadwood' Śmiechowicz has offered to double each donation until $500 has been reached.
Major changes in version 2.9.3 in Olaf Schönweiß's AROS/68k distribution Aros Vision RTG are that MESA/Gallium is activated by default and that it uses Zune instead of MUI (MUI can be activated if necessary).
MESA/Gallum needs 256 MB RAM, works only with more than 16 Bit colour depth. It is still slow but it works. The maintainer hopes this will motivate 68k developers to help with further work. Since Zune is now used as standard, more and more AROS applications can be integrated in future.
The APPBuilder simplifies it compiling Hollywood-programs. Using its user-interface you can choose the target platform or the required plugins with a mouse click, including AROS (screenshot). You can also choose non-Hollywood components which are supposed to be added - e.g. readme files.
The finished project can be compressed as archive if 7-Zip is installed on the computer. APPBuilder is shareware but fully usable without registration. It can be downloaded HERE as well as from the IndieGO!-appstore.
04/05/2015 : Updated to version 1.1
Szilárd 'BSzili' Biró has ported version 0.8.0 of LÖVE for all NG-systems. It is a framework for 2D-games written in the programming language Lua.
At this LINK you can also download seven games and demos written in LÖVE. Among others Mari0, a Super-Mario-clone, which was completed by the teleportation feature of the Valve-game Portal. You can read an English-language review to four of the LÖVE-games in the blog of Johannes 'Yasu' Genberg.
LÖVE (aka Love2D) 0.9.x version is on hold because it needs a C++11 compiler, SDL2