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Development General

Development General
6815 posts | Last Activity on 12-10-2026 16:17 by AMIGASYSTEM
AMIGASYSTEM
AMIGASYSTEM 12-10-2026 16:17, 2 hours ago
Re: AROS ABIv11 64-bit 2026.09 Support Thread
[quote name=deadwood post=14639]@deadwood - Hi All, A serious performace regression was discovered 2026.09 in BoingIconBar. If you are using it in your distribution/installation, be sure to update it with attached binary.[/quote] BoingIconBar is still having issues; it interferes with windows, the GUI, and the Shell—see the short video. With the help of I.A. I've fixed this issue and made some improvements, and I'll be making some changes to the settings menu as well.
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miker1264 12-10-2026 15:51, 2 hours ago
Re: SerialDiskReader Project
Over the weekend I spent some time with TeraTerm in Windows 10 & Python 3 script in Linux. I was testing the USBtoSerial connection with the DrawBridge Equipped Floppy Drive. Windows saw it as COM4. Linux saw it as ttyUSB0. ;-)
Argo
Argo 11-10-2026 16:22, 1 day ago
Re: Hardcode - AROS-native multi-agent coding AI
Hermes and Hardcode are going to be quite the mix of agents
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coffeecat 11-10-2026 16:12, 1 day ago
Re: Hardcode - AROS-native multi-agent coding AI
So once you build it, you will be able to use AROS with it ;D
Argo
Argo 11-10-2026 16:02, 1 day ago
Re: Hardcode - AROS-native multi-agent coding AI
Nice I'll be trying it once I get my shop and systems rebuilt I'm currently working on building my own self-hosted LLM server Not sure which is worse: the price of used parts or waiting for parts to arrive
Argo
Argo 11-10-2026 15:56, 1 day ago
Re: Radxa Dragon 8QB
I just saw this post by Jeff Geerling on X and watched the video Has anyone heard of this board or looked into it Looks like an interesting possibility https://x.com/geerlingguy/status/2108649540626813199
Responded in Radxa Dragon 8QB
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Bohun 11-10-2026 15:56, 1 day ago
Re: Hardcode - AROS-native multi-agent coding AI
[quote name=coffeecat post=15124]@coffeecat - Say hi to Hardcode [/quote] I'll say Hi to Hardcode when it's on ARM ;-)
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coffeecat 11-10-2026 15:53, 1 day ago
Re: Hardcode - AROS-native multi-agent coding AI
Say hi to Hardcode, a native AI agent for AROS, inspired by Claude Code, Codex and OpenCode. Its CLI runs inside Limpet, with a full-screen interface, Markdown rendering and streaming replies. It focuses on coding and project work: reading, searching and editing files, running AmigaDOS commands, and asking for approval when needed. It also supports skills, reusable instructions for specific tasks and workflows. The experimental build already supports parallel, read-only helper agents. I’ve demonstrated a lead delegating two tasks, receiving results and continuing after one helper was cancelled, using a real model served by LM Studio. My goal goes beyond coding. The planned Zune GUI will combine everyday AI chat with agents that can work with files, tools and tasks on your system. Anthropic and OpenAI-compatible backends are already implemented. Better provider selection, OpenRouter integration, model discovery, MCP connections to external tools and services, and installation through apkg are on the roadmap. Still in development, but already doing real work on AROS. [img]https://i.imgur.com/3t3wH5Z.png[/img] [img]https://i.imgur.com/WhtEsUe.png[/img] [img]https://i.imgur.com/xI3mXz0.png[/img]
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coffeecat 11-10-2026 14:53, 1 day ago
Re: Coffee for AROS - joint thread
Daily ADHD sessions [img]https://i.imgur.com/R7Qj7zl.png[/img] A Windows x64 executable computes a Mandelbrot fractal on AROS using imported Win32 calls and GS-based thread data, displayed in Limpet. Challenge: what-if Wine on AROS
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kaffeine 11-10-2026 03:48, 2 days ago
Re: EdgeSnap 0.3 preview for AROS x86_64, testers wanted
Hi everyone! I've just released a new version of EdgeSnap, now also available for AROS aarch64. You can grab it here: https://arosarchives.os4depot.net/?function=showfile&file=utility/workbench/edgesnap.aarch64-aros.lha Any feedback, bug reports or suggestions are very welcome. Thanks for testing!
AMIGASYSTEM
AMIGASYSTEM 10-10-2026 14:05, 2 days ago
Re: Mini Player
I created Mini Players for Wanderer and Dopus4/5 for AROS 64-bit v11 and AROS 32-bit: The GUIs are based on Zune and use some Shell players that I also compiled myself. GUI and some supported audio formats: - FFPlay-GUI = MP3, WMA, RA, WAV, M4A, FLAC, AAC, AIFF, AC3, AMR - cSID-GUI = File SID - WilDmidi = File, MID, MRI, KAR - C:Splay-GUI = S3M, XM, MOD, MED - 8SVX-GUI= File 8SVX - DataPlayerMidi = MIDI, MRI, KAR (mid.datatypes) - PlaySound-GUI = 8SVX - MiniMP3-GUI = MP3 - ModPlay-GUI = MOD https://youtu.be/ech6PO2AjJg
Responded in Mini Player
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retrofaza 10-10-2026 13:13, 2 days ago
Re: SDL2 software ports
Yes, the sources have been synchronized with the Andiweli repo :)
Responded in SDL2 software ports
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sonountaleban 10-10-2026 13:03, 2 days ago
Re: SDL2 software ports
[quote name=retrofaza post=15105]@retrofaza - [quote name=sonountaleban post=13544]@sonountaleban - [quote name=AMIGASYSTEM post=13541]@AMIGASYSTEM - With AROS One 64-bit on VMware using a native driver, there are no issues—all four chapters: “Zombie Massacre,” “Gloom3,” “Gloom,” and “Gloom Deluxe” work well; no problems were detected.[/quote] I can confirm this issue as well, before putting the Geforce gfx card it was fine (I was running the integrated Intel HD), then now I have to launch the game twice, because the first time it quit itself after the first menu.[/quote] Updated to version 082006 https://archives.arosworld.org/?function=showfile&file=game/fps/zgloom.x86_64-aros-v11.zip Additionally, a bug was fixed that caused a game selected from the menu to not always launch on the first attempt on some computers.[/quote] Hey, did you get the lastest version from Andiweli repository? I know he has fixed few bugs lately...
Responded in SDL2 software ports
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retrofaza 10-10-2026 12:04, 2 days ago
Re: SDL2 software ports
[quote name=sonountaleban post=13544]@sonountaleban - [quote name=AMIGASYSTEM post=13541]@AMIGASYSTEM - With AROS One 64-bit on VMware using a native driver, there are no issues—all four chapters: “Zombie Massacre,” “Gloom3,” “Gloom,” and “Gloom Deluxe” work well; no problems were detected.[/quote] I can confirm this issue as well, before putting the Geforce gfx card it was fine (I was running the integrated Intel HD), then now I have to launch the game twice, because the first time it quit itself after the first menu.[/quote] Updated to version 082006 https://archives.arosworld.org/?function=showfile&file=game/fps/zgloom.x86_64-aros-v11.zip Additionally, a bug was fixed that caused a game selected from the menu to not always launch on the first attempt on some computers.
Responded in SDL2 software ports
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miker1264 10-10-2026 09:55, 2 days ago
Re: SerialDiskReader Project
It amazes me that Rob Smith figured this all out just a few years ago! He used an arduino controller to read the flux data from an Amiga disk. I'm just walking in his footsteps, trying to piece together how he did all that, one step at a time. :-) Some day AROS will be able to read and write Amiga Floppy Disks! What should we name the new serial disk reader? Maybe something easy, QuickDraw (Disk Reader And Writer).
amigamia
amigamia 10-10-2026 07:55, 2 days ago
Re: SerialDiskReader Project
Amazing work @miker1264
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Bohun 10-10-2026 03:31, 3 days ago
Re: printer.device
I managed to port the latest version of Mintprint but I'm in the same place - searching for printer.device
Responded in printer.device
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miker1264 09-10-2026 21:34, 3 days ago
Re: SerialDiskReader Project
Here is the other sources but I don't know how to compile them. Mostly I'm having a problem with the mmakefile.src. It doesn't seem to be correct. There are only three main files in the library.
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miker1264 09-10-2026 21:33, 3 days ago
Re: SerialDiskReader Project
Anyone with more programming experience than me, please help. I need to compile ftdi library for aros x86-64. The archive libftdi-master.zip is the Linux sources. The archive libftdi-0.20_master.zip is the axfgroup libftdi sources. I've never compiled an aros library before.
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miker1264 09-10-2026 17:52, 3 days ago
Re: SerialDiskReader Project
After doing some research for this project I don't believe a Poseidon Class is needed. If we can simply compile the Linux sources for libftdi we already have libusb for AROS. Using libftdi which relies on libusb & Poseidon it is then possible to read the raw mfm data directly from each track using ftdi commands & the needed Arduino commands. Decode the mfm data into binary data then write to file. One step at a time. :-)

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