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285 posts | Last Activity on 11-07-2020 19:52 by cavemann
cavemann
cavemann 11-07-2020 19:52, 3 days ago Responded in SDL 2.0 for AROS
Re: SDL 2.0 for AROS
I would like to see SDL2 ported too. I know that BSzilli helped to port it to Morphos, but he hasn't been very active on Aros lately. The code is available if you want to try and port it, but probably not a piece of cake.

I don't think that Abi1 even has SDL1 ported yet. And I don't think that anyone would port SDL2 to Abi0, since it's not being updated much anymore.

Buckaroo, Bugs, haha sounds interesting, good luck Smile
Responded in SDL 2.0 for AROS
amigamia
amigamia 11-07-2020 14:54, 3 days ago Responded in SDL 2.0 for AROS
Re: SDL 2.0 for AROS
Hello Arosians,

Does anyone know if SDL 2.0 is being ported to AROS ABIv0 or v1?
I'd like to start using it to develop a new(old) video game that I have been trying to create for a while now. I want to use the process to learn more about video game development, AROS, C++ development and at the same time do the work once to port the game to other platforms.

The idea here is to develop the game with the tools available in AROS such as lunapaint, milky tracker, etc. The second part of the idea is to develop the game for AROS only first and then port it to other platforms.

The seed of this video game came many years ago when I was a high school student and due to life events, never sat down play with it. All I have is an idea and a splash image hand drawn.

The name of the video game is "Tommy Bacheroz" but I have since changed the name to "Tommy Buckaroo" to make it more internationally readable. Bacheroz is an anglicized word from "Bacherozzo" which is slang for "Bug" in Italian.
Responded in SDL 2.0 for AROS
amigamia
amigamia 28-06-2020 19:17, 16 days ago Responded in ABIv0 or ABIv1
Re: ABIv0 or ABIv1
My bad fellas!!

I was playing with the bad word banning system and had added a list of bad words used by Google. It seems there was some wrong with the list. I removed it but the posts that were changed are staying like that. You need to edit the words that were changed by the banning plugin.

Sorry about that!!
Responded in ABIv0 or ABIv1
M
magorium 28-06-2020 18:36, 16 days ago Responded in ABIv0 or ABIv1
Re: ABIv0 or ABIv1
Sorry c****vem****nn,

I think we experiencing some technique issue, its difficult to write then not use the ****fending letter Grin
Responded in ABIv0 or ABIv1
cavemann
cavemann 28-06-2020 18:27, 16 days ago Responded in ABIv0 or ABIv1
Re: ABIv0 or ABIv1
h****h**** Smile
Responded in ABIv0 or ABIv1
M
magorium 28-06-2020 18:11, 16 days ago Responded in ABIv0 or ABIv1
Re: ABIv0 or ABIv1
I tend to agree with cavemann there (other then trying to re-create a board related issue).

As long as ABI and API aren't stable it's a target on the move.

How fun it is to read the messages on some boards stating that v1 is stable because it doesn't crash.... Close, but no sigar.

Thereby.... doesn't crash ? They never seen me in action, i am able to crash or disturb pacman, arkanoid, tetris, snake, tic-tac-toe, bejeweled and many other such simplistic games on about any platform out there. Latest victory being bejeweled at Android, where i somehow managed to remove/disturb the fall-through boundries so that jewels kept on falling (on the complete screen, not only the designated playfield) rendering an utterly ridiculous highscore.

Aros being a complete OS... well... give me 5 minutes Pfft

Hi cavemann .o/
Responded in ABIv0 or ABIv1
amigamia
amigamia 28-06-2020 17:25, 16 days ago Responded in ABIv0 or ABIv1
Re: ABIv0 or ABIv1
Welcome back cavemann!! Smile

I think I'll give it a try again with v1 but last I tried, I could not even compile anything. It could have been me rushing things and not paying close attention.
As for the port of Tyrian, thanks! I actually found out that it had already been ported a few years ago and it's available in Icaros already. The one I ported may be a newer version however. Needs to be re-uploaded though as the one I posted has a bug in it.

I also started taking interest in free pascal for AROS. It's a chance to bring back old memories when I used Turbo Pascal by Borland in high school. It was the first programming language I learned and I have to say, I always liked it better. Much easier to work with. It's a shame it never really became as popular as C/C++.

Did you know that the commercial version of Tyrian was actually developed in Turbo Pascal?
Responded in ABIv0 or ABIv1
cavemann
cavemann 28-06-2020 17:02, 16 days ago Responded in ABIv0 or ABIv1
Re: ABIv0 or ABIv1
Well Abi-1 hasn't seen much love either, except for 68k. At this time, I use Abi-0. X86 boots and has the libs and drivers it needs. Abi-1 is still experimental and not stable. So if you want to experiment, then why not try Abi-1.

But if you want people to test and use your software, then I would go for Abi-0. In theory, there would be more feedback for you to evaluate. If/when Abi-1 becomes more popular, you can recompile Wink

And btw, congrats on your port, Cool
Responded in ABIv0 or ABIv1
amigamia
amigamia 27-06-2020 11:56, 17 days ago Responded in ABIv0 or ABIv1
Re: ABIv0 or ABIv1
I have recently started playing with development tools in AROS but in ABIv0. However, v0 hasn't been updated for about a year and ABIv1 is not quite ready yet?
What do you guys recommend?
Should I start focusing on v1 or keep playing with v0 ?
What are other developers doing?
Responded in ABIv0 or ABIv1
M
magorium 16-06-2020 01:21, 29 days ago Responded in OpenTyrian 2.1
Re: OpenTyrian 2.1
Nice amigamia.

One of my favourites Like
Responded in OpenTyrian 2.1
amigamia
amigamia 08-06-2020 14:44, 1 month ago Responded in OpenTyrian 2.1
Re: OpenTyrian 2.1
After some struggles with the compiler, ICAROS, and AROS hosted on Linux, I managed to port Open Tyrian 2.1 to AROS ABIv0. Open Tyrian is an open source conversion from the original Tyrian DOS game. The original code written in Pascal was converted in C and SDL. You can find the source code at this https://bitbucket.org/opentyrian/open.../wiki/Home

You can find the AROS port in The AROS Archives: http://archives.aros-exec.org/downloa...ian2.1.lha

Some screenshots are in the GAMES gallery on this site
Responded in OpenTyrian 2.1
nikos
nikos 03-01-2019 08:26, 2 years ago Responded in AspireOS v.2.2 codename "Obitus"
Re: AspireOS v.2.2 codename "Obitus"
amigamia: Thx Smile

There is also a new update to codename "Obitus"

https://sites.google.com/site/arosasp...e/AspireOS
amigamia
amigamia 13-12-2018 17:28, 2 years ago Responded in AspireOS v.2.2 codename "Obitus"
Re: AspireOS v.2.2 codename "Obitus"
Thanks nikos,

I was able to fix the youtube bbcode tag to display video inside the forum posts.
nikos
nikos 13-12-2018 06:25, 2 years ago Responded in AspireOS v.2.2 codename "Obitus"
Re: AspireOS v.2.2 codename "Obitus"
Video of how to update AspireOS.

nikos
nikos 14-11-2018 04:09, 2 years ago Responded in AspireOS v.2.2 codename "Obitus"
Re: AspireOS v.2.2 codename "Obitus"

Quote

cavemann wrote:

Got it! I don't have an aspire and didn't install, but browsed a bit.

I noticed that it still had grafx2.4. Is there a problem with 2.5?

Also, AMP is missing, it's just an .info file. And PlayCDDA opens with an illegal instruction message, Does anyone else have that problem?


Thanks a lot for the report. I will look into it.
I will update GrafX for next AspireOS version. That update went past me.
M
magorium 13-11-2018 18:32, 2 years ago Responded in AspireOS v.2.2 codename "Obitus"
Re: AspireOS v.2.2 codename "Obitus"

Quote

nikos wrote:

2. After configuring USB devices like joysticks, the configurations where not loaded at startup. It is now working as should.

Blimey. that must have been bothering me for over a decade now.....

Thanks for the update
cavemann
cavemann 13-11-2018 17:54, 2 years ago Responded in AspireOS v.2.2 codename "Obitus"
Re: AspireOS v.2.2 codename "Obitus"
Got it! I don't have an aspire and didn't install, but browsed a bit.

I noticed that it still had grafx2.4. Is there a problem with 2.5?

Also, AMP is missing, it's just an .info file. And PlayCDDA opens with an illegal instruction message, Does anyone else have that problem?
nikos
nikos 12-11-2018 07:03, 2 years ago Responded in AspireOS v.2.2 codename "Obitus"
Re: AspireOS v.2.2 codename "Obitus"
New AspireOS version is out. This AROS distribution target special hardware.

Have a look here for hardware compatible with AspireOS.

https://sites.google.com/site/arosasp...aspire-one

Download AspireOS v.2.2 from here.

www.aspireos.com

Here is what is new in this version.

After some bug reports to Neil "AROS Developer" he fixed 2 important things.

1. There been some problems with ata.device. First of all the optical drive on DELL D520 could behave strange. From debug I could see some error messaging about dma error. Not only that, but after boot there was this CD2:bad icon on workbench. It is now gone and everthing is working good. Huge thanks to Neil.

2. After configuring USB devices like joysticks, the configurations where not loaded at startup. It is now working as should.


Odyssey web-browser got a new version of SSL (Secure sockets layer). This means that much more web-pages are working again, like G-mail. Video streaming is not working, but never worked any good anyway. Don't try to play video. It will crash the browser. It is being looked at by our developers. Huge thx to "ch1ll" for making this happen.

I added WHD-Menu ready configured. Our trusty developer "Yannick" did a new version of this program. It is now for you to add Your WHD games to the games folder, inside whdmenu folder and you are ready to play any classic 68k game. I used a lot of time with the Amiga 68k configuration file and should now work as good as possible.

ZuneView got updated. Now much more easy to scale images.

We now have the "Installer". That makes it more easy to install programs that make use of it. Maybe future updates to AspireOS codename "Obitus" will be done that way.

I added the Playstation 1 Emulator. It is working real good with AspireOS. Also configured by me for best possible experience.

There been some reports about the AspireOS archive being corruped. It realy was not, but you needed a recent version of rar archiver that supports rar4. I then decided to not pack With rar4 anymore to prevent that problem from happening.
cavemann
cavemann 14-10-2018 18:50, 2 years ago Responded in Pfs3
Re: Pfs3
I've never tried pfs3, but it would be nice to have an alternative to sfs.
Responded in Pfs3
nikos
nikos 12-10-2018 16:14, 2 years ago Responded in Pfs3
Re: Pfs3
See this project on sourceforge. Tony is working on it.
Something for us?

https://sourcefor...HEAD/tree/
Responded in Pfs3
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