Development General
Development General
5432 posts | Last Activity on 14-06-2026 10:39 by deadwood
deadwood 14-06-2026 10:39, 2 hours ago
Re: nvidia - 64-bit
Hmm, that's quite weird for the 4xx, 5xx and 6xx series. Which output are you using? VGA or DVI?Responded in nvidia - 64-bit
Bohun 14-06-2026 09:24, 3 hours ago
Re: WYSIWYG editor Slovo
Please send the file that doesn't open to my email.Responded in WYSIWYG editor Slovo
Korban 14-06-2026 08:50, 4 hours ago
Re: nvidia - 64-bit
Tested unsuccessfully on the following and results/symptoms were identical to original driver:
275 gtx
460 gts
570 gtx
660 gtx
660 ti
780 gtx
960 gtx
970 gtx
Tested and working:
8600gts (didnt with last driver)
440gt (did with last driver)
650 gtx (didnt with last driver)
The other differences I noticed were that with some non working cards fans now turn off at the time Wanderer would normally show and that there seems to be more resolution options for working cards. Take this with a grain of salt as its possible I just hadnt noticed last time, but Im reasonably sure its accurate.
Will do more testing shortly.Responded in nvidia - 64-bit
AMIGASYSTEM 14-06-2026 05:58, 7 hours ago
Re: WYSIWYG editor Slovo
Great, saving as RTF works fine, but opening an RTF file (created with Office 2007) doesn't workResponded in WYSIWYG editor Slovo
Bohun 14-06-2026 04:20, 8 hours ago
Re: WYSIWYG editor Slovo
New version 0.6 released. I've added resize and RTF import and export. Import is still imperfect, but it should handle documents without images. The link is the same.Responded in WYSIWYG editor Slovo
CoolCat5000 13-06-2026 22:49, 14 hours ago
Re: RasPi native
Oh, o think i understant now @magorium , 🙂
You mean the abstraction layer … that is the place in the code that you need to adapt for each plataform Port.
🙂Responded in RasPi native
CoolCat5000 13-06-2026 22:07, 15 hours ago
Re: RasPi native
Hi @magorium ,
Im not sure if i understood you.
Bellatrix is a bare metal emulator build on top of emu68 (i reuse the emu68 raspberry setup)
In the case of the vÃdeocore, emu68 does the setup and i use the framebuffer pointer. But the AI could do this, im using the EMU68 setup cause it hás simd(neon) stuff and especÃfico irq stuff, and i want to use the EMU68 JIT on the emulator. (And rely on the emu68 setup gives me updates for free 🙂)
(Btw, i could have an IRQ based blutooth handler, but i didnt cause i am afraid of messy the jit)
It is my iniciative, but its full AI coding (2 blinds, me and the AI)
What do you mean about extraction layer?
Regards,
(Ps: móbile auto correction is a hell 😒)Responded in RasPi native
AMIGASYSTEM 13-06-2026 17:35, 19 hours ago
Re: SDL2 software ports
Thanks, retrofaza, great port. On AROS One, I’ve created a simple graphical interface that will allow you to play the four official chapters of Doom 1, Doom 2, Doom 2 Plutonia and Doom 2 TNT.Responded in SDL2 software ports
Bohun 13-06-2026 16:17, 20 hours ago
Re: WYSIWYG editor Slovo
Yes, as soon as I finish optimizing the code, I plan to restore the RTF loading and saving capabilities that were available in the previous version. Next, I'll try to tackle the DOCX format, but I can't promise anything, as it's supposedly a lot of work. If Final Writer's format is text and not binary (I don't know yet), I'd like to support that as well.Responded in WYSIWYG editor Slovo
retrofaza 13-06-2026 15:14, 21 hours ago
Re: SDL2 software ports
Download PrBoom-plus:
[url]https://archives.arosworld.org/?function=showfile&file=game/fps/prboom-plus.x86_64-aros-v11.zip[/url]
Plus, some great remastered music for Doom and Doom 2 by Andrew Hulshult:
[url]https://drive.google.com/file/d/1gcKVlxMOapMY5fLGL6uXnJpxf52H0pzw/view?usp=sharing[/url]Responded in SDL2 software ports
AMIGASYSTEM 13-06-2026 13:58, 23 hours ago
Re: WYSIWYG editor Slovo
Slovo Editor works very well on AROS One 32-bit; see screenshot
On AROS One 64-bit, it works, but I get an error and the system freezes if I click the Cut, Copy and Paste buttons
Question: Will Slovo Editor be able to load or save other file formats in the future?Responded in WYSIWYG editor Slovo
AMIGASYSTEM 13-06-2026 13:25, 23 hours ago
Re: nvidia - 64-bit
@ deadwood
Test nouveau.hidd-20260613-47.4
Laptop HP ENVY 15-k112nl, NVIDIA GeForce GTX 850M, is not yet supported
Laptop ACER ASpire 5920, NVIDIA GeForce 8600M, a black screen with a white line at the top of the screen.Responded in nvidia - 64-bit
Amiwell79 13-06-2026 11:16, 1 day ago
Re: nvidia - 64-bit
works on my GT 210 1GbResponded in nvidia - 64-bit
deadwood 13-06-2026 10:20, 1 day ago
Re: nvidia - 64-bit
After two painful weeks of debuging, here is Alpha-2!
[url]https://axrt.org/development/nouveau.hidd-20260613-47.4.zip[/url]
Please test on your hardware and report back.
Fixes:
- stabilized booting and removed timing issues
- stabilized resolution switching
- tested on 8500GT, 8400GS, 9500GT, GT220, GTS450, GTX 550TI, 2xGT630, GTX650, GTX750
Known issues:
- doesn't work on GTX 950 - firmware loading missing
- after selecting resolution in Prefs/ScreenMode everything will freeze for ~10 seconds, just wait
If you would like to support my work, please consider donating:
[url]https://www.paypal.com/paypalme/4deadwood[/url]
Donations will be used to purchase more hardware for testing.Responded in nvidia - 64-bit
Bohun 13-06-2026 03:32, 1 day ago
Re: WYSIWYG editor Slovo
I've written a simple WYSIWYG editor in Hollywood. You can download it from this link: [url]https://amiga.icu/download.php?lng=pl&pg=16&tconfig=0#z2[/url]Responded in WYSIWYG editor Slovo
magorium 13-06-2026 02:22, 1 day ago
Re: RasPi native
[quote name=CoolCat5000 post=12471]@CoolCat5000 - Strange, you can acesso the sdcard without the USB....
[/quote]
Not saying that I am able to recall everything a 100% correct as it has been over a decade (at that time there were no drivers, everything was closed source or only a binary blob and the openfirmware implementation for the pi did not exist yet)
But ... I think I made a mistake as I interpreted your earlier message as you refering to native code while the code you (later on with the repo) seem to refer to what looks to me as an abstraction layer (as in not being bare-metal).
A raspi boots using the video-core and at that time there isn't a cpu (yet). This requires a complete other approach than what I was able to locate in the bellatrix repo (unless I missed something, though I am also not up-to-date with regards to the (current) pi boot process).
Not saying that what you seem to be doing is simple but it is a lot easier to address things when there is an actual abstraction layer in place. The benefit of such an layer is that you can concentrate on an actual implementation of/for a driver.
What I am not sure about (I was unable to tell from the repo on such short notice not to mention github being an arse lately) is where that extraction layer is coming from, is that your (own) doing @CoolCat5000?Responded in RasPi native
retrofaza 12-06-2026 15:53, 2 days ago
Re: SDL2 software ports
Prboom+ engine (Doom, Doom2 and Mods):
[url]https://www.youtube.com/watch?v=vW6sE_8WTyc[/url]Responded in SDL2 software ports
CoolCat5000 12-06-2026 04:31, 2 days ago
Re: RasPi native
Hi @deadwood , i dont know if it is something i could handle (upstream code), i can try to make things work (AI alucinates a lot, but on the end it work somehow)
Atm im having a lot of going foward and Back with bluetooth. I hope that i can bring the experience with the emulator to aros code, but its not a real bet (the chipset code it mostly did all the way again, the same mistakes than before)
Probably i Will try to make it work and show on mine repo for a good review.
I had think of try to add big endian support to cherryusb, but i am not sure. It make BE support for it in my project, but its diferent when is a consolidate project.
Lets ser how it Goes, atm bluetooth (its a living hell thing, it messyes the serial output. Some times i can scan entries, but nothing realiable yer)
Anyway i would love to contribute to AROS development, but it couldnt follow a regular workflow. First i need to make it work and than evaluate if its working properlly for upstream grade.
This project is a kind of school for me, and i think it (the AI) can generate working code for AROS, but from this to be something upstreamable it would be another class of learning.
Regards,
Ps: its not a thing that i can discuss (AI opinions are not realiable, i can only trust in the results and from there the code would need to be reviewed)
You May see that its not vaporware
https://github.com/JJDSNT/bellatrix
But its still labs in the learning sense of the wordResponded in RasPi native
deadwood 12-06-2026 00:53, 2 days ago
Re: nvidia - 64-bit
Hard to say TBH. What I observe is that my GTX 750 works (Maxwell) but my GTX 950 already requires firmware. Also someone else has GTX 760 which give similar symptoms to my GTX 950.Responded in nvidia - 64-bit
deadwood 12-06-2026 00:50, 2 days ago
Re: RasPi native
FYI: This guys is working on AROS for RasPi - he has a number of development/fixing branches. Maybe try contacting him and see if you can help/support him. :) Would be great if he can join the forum and start showing his work to wider audience.
[url]https://github.com/bsek/AROS[/url]Responded in RasPi native
