Development General
Development General
5629 posts | Last Activity on 07-07-2026 10:41 by Amiwell79
Amiwell79 07-07-2026 10:41, 4 days ago
Re: WYSIWYG editor Slovo
Let's see what the author says perhaps it's the mui thebar class.Responded in WYSIWYG editor Slovo
deadwood 07-07-2026 10:28, 4 days ago
Re: nvidia - 64-bit
[quote name=AMIGASYSTEM post=12810]@AMIGASYSTEM - NVIDIA GeForce GTX 850M It still doesn't work[/quote]
I have one laptop with NVidia card, but it's an older Fermi generation card. I will be looking into booting nouveau on it soon.Responded in nvidia - 64-bit
retrofaza 07-07-2026 08:36, 4 days ago
Re: ffmpeg for AROS 64 Bit
@AMIGASYSTEM
I added a simple grabber to FFmpeg. It's not exactly a speed demon. I'm not sure if it'll be useful for any practical applications. You can test it out:
ffmpeg -f arosgrab -framerate 10 -i screen -t 10 -c:v libx264 -preset ultrafast -pix_fmt yuv420p output.mp4
[url]https://drive.google.com/file/d/10d9FtHGP3A3oSOoWdBuM-bghaXbNv4L2/view?usp=sharing[/url]Responded in ffmpeg for AROS 64 Bit
AMIGASYSTEM 07-07-2026 06:38, 5 days ago
Re: nvidia - 64-bit
NVIDIA GeForce GTX 850M It still doesn't workResponded in nvidia - 64-bit
AMIGASYSTEM 07-07-2026 06:34, 5 days ago
Re: WYSIWYG editor Slovo
[quote name=Amiwell79 post=12804]@Amiwell79 - When I open Slovo, I can't type anything[/quote]
Amiwell Slovo Editor works great on AROS; you're probably experiencing some issues with your system. Slovo Editor doesn't require any external plug-ins—they're definitely built into the binary.
--- Italiano ---
Amiwell Slovo Editor funziona benissimo su AROS, probabilmente hai qualche problema nel tuo sistema, Slovo Editor non ha bisogno di PlugIn Esterni, sicuramente li haintegrati nel binario.Responded in WYSIWYG editor Slovo
ami-elvis 07-07-2026 05:48, 5 days ago
Re: WYSIWYG editor Slovo
Aha, I only installed the HWPlayer but maybe that isnt really AROS. I've mostly used Hollywood on Linux, bought the licenseResponded in WYSIWYG editor Slovo
Amiwell79 07-07-2026 05:37, 5 days ago
Re: WYSIWYG editor Slovo
You need the libraries in libs: the Hollywood ones "libs:hollywood"
https://hollywood-mail.comResponded in WYSIWYG editor Slovo
ami-elvis 07-07-2026 05:01, 5 days ago
Re: nvidia - 64-bit
I have a 9500GS to test it with, just need to summon some courage firstResponded in nvidia - 64-bit
ami-elvis 07-07-2026 05:00, 5 days ago
Re: WYSIWYG editor Slovo
what do I need to try it? It won't start hereResponded in WYSIWYG editor Slovo
Amiwell79 07-07-2026 04:37, 5 days ago
Re: WYSIWYG editor Slovo
When I open Slovo, I can't type anythingResponded in WYSIWYG editor Slovo
Bohun 06-07-2026 14:58, 5 days ago
Re: WYSIWYG editor Slovo
Version 0.7.9 ready for testing
Added "select all"
Added two column support
Fixed selection align
Fixed netbook useResponded in WYSIWYG editor Slovo
retrofaza 06-07-2026 10:58, 5 days ago
Re: nvidia - 64-bit
GTX980 works :)Responded in nvidia - 64-bit
deadwood 06-07-2026 07:48, 5 days ago
Re: nvidia - 64-bit
New build available, Beta-2
[url]https://axrt.org/development/nouveau.hidd-20260706-49.3.zip[/url]
NVidia firmware: [url]https://axrt.org/development/NVidia-firmware.zip[/url] (NVidia directory goes into DEVS:Firmware)
Changes:
- enabled GTX 9xx series cards (NOTE: requires binary firmware)
- enabled 2D acceleration on Tesla, Fermi, Kepler and Maxwell cards (from GF 8**** to GTX 9xx)
- enabled 3D acceleration on Tesla, Fermi, Kepler and Maxwell cards (from GF 8**** to GTX 9xx)
Known issues:
- 3D acceleration is not stable, ADoom3 crashes a lot, some other games work correctly
- DVI and VGA work, but HDMI and DisplayPort don't work yet
- not tested with mobile chipsets
Tested on: 8500GT, 8400GS, 9500GT, GTX550Ti, GT630, GTX650, GTX750, GTX760, GTX950Responded in nvidia - 64-bit
deadwood 06-07-2026 06:01, 6 days ago
Re: SDL2 software ports
It's here: [url]https://github.com/deadwood2/contrib/tree/master/SDL[/url]Responded in SDL2 software ports
sonountaleban 06-07-2026 05:32, 6 days ago
Re: SDL2 software ports
[quote name=deadwood post=12795]@deadwood - It's quite possible SDL_gfx will compile with only minor changes. I checked SDL_gfx for SDL1 in contrib repository and it doesn't need any changes at all.[/quote]
The ideal is to have the version 2.0.22 or later. The current AROS 32-bit seems to be 2.0.16. Where's this contrib repository?Responded in SDL2 software ports
deadwood 06-07-2026 05:12, 6 days ago
Re: SDL2 software ports
It's quite possible SDL_gfx will compile with only minor changes. I checked SDL_gfx for SDL1 in contrib repository and it doesn't need any changes at all.Responded in SDL2 software ports
sonountaleban 06-07-2026 05:08, 6 days ago
Re: SDL2 software ports
[quote name=retrofaza post=12792]@retrofaza
SDL2_gfx isn't in the SDK right now. Do you need it for a specific project, or just in general? Maybe you could try porting it to AROS 64 - it'd be a fun challenge, and everyone would benefit :)[/quote]
Yeah, few months ago I played OpenXcom (the open source/cross platform version of the glorious UFO Enemy Unknown) and I'd like to port to AROS. It uses SDL 1.2 and that gfx library and I don't mind to work first on the latter. I gave a look at that old SDL_gfx file on AROS Archive and the author wrote he didn't change the original source code, apart a small fix, I think it will be same for the 64 bit version, isn't it?Responded in SDL2 software ports
retrofaza 06-07-2026 01:28, 6 days ago
Re: SDL2 software ports
[quote name=sonountaleban post=12746]@sonountaleban - Not related to a particular game, but is there support for the SDL gfx library? I saw on AROS Archive there is a very old version, but it looks it was built for the old AROS 32 bit...[/quote]
SDL2_gfx isn't in the SDK right now. Do you need it for a specific project, or just in general? Maybe you could try porting it to AROS 64 - it'd be a fun challenge, and everyone would benefit :)Responded in SDL2 software ports
Deremon 05-07-2026 19:16, 6 days ago
Re: SDL2 software ports
Hi,
I made some tweaks to audio part of Augustus & Julius, since the tests from @retrofaza found some crackling in audio I implemented the following tweaks:
1. Sometimes audio may crackle so I added the option to set audio rate, buffer and channels from tooltypes. Projects has already the tooltypes set with default values, you can change them as you wish (beware using valid values!).
2. MP3 support is now enabled to use MP3 HQ music files following the tutorial here: https://github.com/bvschaik/julius-support/releases/tag/musicResponded in SDL2 software ports
AMIGASYSTEM 05-07-2026 19:07, 6 days ago
Re: Conversion x86-64-v11
I.A. confirms that FFmpeg includes the H.264 codec and can encode (E) and decode (D) video in this format. So the problem is not the codec.
x11grab is NOT on the list: This is the key point. Look through the list of codecs for a module called x11grab or something similar. You won’t find anything because x11grab is not a codec, but an ‘input device’ (a demuxer/indev). The command ffmpeg -codecs only lists codecs, not input/output devices.
The H.264 codec (libx264) is present and works (as shown by the list of codecs and yesterday’s test).
The X11 capture module (x11grab) is NOT included (confirmed by the error).
Support for input devices is disabled (as -devices does not work).
The cause of the ‘guru’ is therefore clear: when you select MP4, your screen recorder attempts to use the x11grab module to capture the screen, but FFmpeg cannot find it and the programme crashesResponded in Conversion x86-64-v11
