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Development General

Development General
5629 posts | Last Activity on 03-07-2026 04:26 by Amiwell79
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Amiwell79 03-07-2026 04:26, 9 days ago
Re: SDL2 software ports
Great!
Responded in SDL2 software ports
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deadwood 03-07-2026 01:21, 9 days ago
Re: SDL2 software ports
Oh I loved Ceasar III! Thanks a lot!
Responded in SDL2 software ports
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miker1264 02-07-2026 19:32, 9 days ago
Re: SDL2 software ports
I liked playing Caesar II & III. I'll give it a try! Thanks!!
Responded in SDL2 software ports
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Deremon 02-07-2026 16:03, 9 days ago
Re: SDL2 software ports
Hi to all strategic/management games fans, I have ported Augustus 4.0.0 and Julius 1.8.0 to AROS! (the latest release version available) What is Julius? Julius is a fully working open-source version of Caesar 3, with the same logic as the original, but with some UI enhancements, that can be played on multiple platforms. Julius will not run without the original Caesar 3 files. You can buy a digital copy from GOG or Steam, or you can use an original CD-ROM version. The goal of the project is to have exactly the same game logic as Caesar 3, with the same look and feel. This means that the saved games are 100% compatible with Caesar 3, and any gameplay bugs present in the original Caesar 3 game will also be present in Julius. What is Augustus? Augustus is a fork of the Julius project that intends to incorporate gameplay changes. Augustus is able to load Caesar 3 and Julius saves, however saves made with Augustus will not work outside Augustus. Gameplay enhancements include: Roadblocks Market special orders Global labour pool Partial warehouse storage Increased game limits Zoom controls And more! How do I play Caesar III with Augustus or Julius? Just copy all the game files under the Caesar3 folder to the Caesar3 AROS folder or just do the opposite, then start Augustus or Julius. Known issues: Augustus has external assets that needs to be loaded before start, so is slower than Julius, also on a particularly overloaded system sound may crackle. Overall Julius is faster and lighter so is better use for very (very) slow systems. Enjoy! :)
Responded in SDL2 software ports
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Amiwell79 01-07-2026 11:17, 10 days ago
Re: SDL2 software ports
Grazie!
Responded in SDL2 software ports
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Deremon 01-07-2026 04:54, 11 days ago
Re: SDL2 software ports
Hi again, I have fixed some problems with ScummVM and OpenGL (for example using OpenGL fullscreen will crash on exit) under SDL2 so I took the chance to update ScummVM SDL2 to 2026.3.0 that was released couple of days ago that support some new games and have some fixes: Newly Supported Games: Nancy Drew: The Haunted Carousel Nancy Drew: Danger on Deception Island Noctropolis Cartoon Carnival Alfred Pelrock: En Busca de un Sueño Pilot Brothers: On the Track of Striped Elephant Pilot Brothers: The Case of Serial Maniac and 5 more games on the same engine more info here: https://downloads.scummvm.org/frs/scummvm/2026.3.0/ReleaseNotes.html Also this is a brief update on what was fixed and some caveats I noted. Fixes: - Fixed crash when quitting using OpenGL and fullscreen - Fixed "gray screen" problem when switching from SDL Surface to OpenGL and go fullscreen - Fixed crash when switching from OpenGL to SDL Surface when in fullscreen - Fixed some crashes with Ultima VI engine Caveats: - If you want to play Escape from Monkey Island (monkey4) please use ResidualVM, under ScummVM monkey4 engine is bugged and disabled. - If you want to play Ultima VI, avoid using "new style" engine setting or it will crash (it is an engine related problem). File is already submitted to AROS archives
Responded in SDL2 software ports
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ntromans 30-06-2026 17:34, 11 days ago
Re: nvidia - 64-bit
2D tests with GForce 8400: *System information* |Processor count|8| |Processor #0|Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz - 3838 Mhz| |Processor #1|(null) - 0 Mhz| |Processor #2|(null) - 0 Mhz| |Processor #3|(null) - 0 Mhz| |Processor #4|(null) - 0 Mhz| |Processor #5|(null) - 0 Mhz| |Processor #6|(null) - 0 Mhz| |Processor #7|(null) - 0 Mhz| |Available memory|16474763kB| |Video card|0x10de:0x6e4 NVIDIA Corporation G98 [GeForce 8400 GS Rev. 2] PCIe| |Screen information| 1024x768x24| *PixelArray benchmark 1024x576* ||Test||Blits/s||MB/s|| | WritePixelArray RECTFMT_RGB FW|1258.31|2831| | WritePixelArray RECTFMT_RGB HW|2310.67|5198| | WritePixelArray RECTFMT_ARGB FW|1233.69|2775| | WritePixelArray RECTFMT_ARGB HW|2263.75|5093| | WritePixelArray RECTFMT_RGBA FW|877.44|1974| | WritePixelArray RECTFMT_RGBA HW|1641.80|3694| | WritePixelArray RECTFMT_RGB16PC FW|864.29|1944| | WritePixelArray RECTFMT_RGB16PC HW|1621.25|3647| | WritePixelArray RECTFMT_LUT8 FW|48.33|108| | WritePixelArray RECTFMT_LUT8 HW|68.41|153| | ReadPixelArray RECTFMT_RGB FW|844.13|1899| | ReadPixelArray RECTFMT_RGB HW|1592.86|3583| | ReadPixelArray RECTFMT_ARGB FW|1283.93|2888| | ReadPixelArray RECTFMT_ARGB HW|2366.12|5323| | ReadPixelArray RECTFMT_RGBA FW|871.67|1961| | ReadPixelArray RECTFMT_RGBA HW|1644.15|3699| | ReadPixelArray RECTFMT_RGB16PC FW|857.50|1929| | ReadPixelArray RECTFMT_RGB16PC HW|1623.00|3651| | WritePixelArrayAlpha RECTFMT_ARGB FW|451.57|1016| | WritePixelArrayAlpha RECTFMT_ARGB HW|864.73|1945| *Text benchmark 1024x576* ||Test||Blits/s||MB/s|| |JAM1, NON-ANTIALIASED, LEN 100|205.54|462| |JAM2, NON-ANTIALIASED, LEN 100|280.13|630| |COMPLEMENT, NON-ANTIALIASED, LEN 100|182.62|410| |JAM1, ANTIALIASED, LEN 100|162.14|364| |JAM2, ANTIALIASED, LEN 100|225.97|508| |COMPLEMENT, ANTIALIASED, LEN 100|198.81|447| |JAM1, NON-ANTIALIASED, LEN 5|195.09|438| |JAM2, NON-ANTIALIASED, LEN 5|33.82|76| |COMPLEMENT, NON-ANTIALIASED, LEN 5|11.05|24| |JAM1, ANTIALIASED, LEN 5|6.13|13| |JAM2, ANTIALIASED, LEN 5|31.93|71| |COMPLEMENT, ANTIALIASED, LEN 5|8.66|19| All feels very fasy and smooth :-) Cheers, Nigel.
Responded in nvidia - 64-bit
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deadwood 30-06-2026 14:17, 11 days ago
Re: nvidia - 64-bit
@Korban Please for now remove from your test set any cards that have DisplayPort connector.
Responded in nvidia - 64-bit
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deadwood 30-06-2026 11:46, 11 days ago
Re: nvidia - 64-bit
Making progress ^^ (note video cards used in this test) [img]https://axrt.org/media/nouveau_05.jpeg[/img]
Responded in nvidia - 64-bit
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sonountaleban 29-06-2026 19:33, 12 days ago
Re: System Shock
Hi everyone, Sorry for the delay, I was busy with other personal things in the last months... Well, I made a new version, always downloadable from my repository [url]https://github.com/sonountaleban/AmiShockolate[/url]. Now there is finally the audio support for native AROS version, but I had to switch to SDL (the older v1.2), because it was a mess using the Amiga API for that and occasionally there were some strange behaviors and crashes during the playing. Surprisingly rolling back to SDL it has fixed these issues and given the sound and music. ;) I put the debug/release executables for Linux AxRT, too, in case somebody would like to play with that version, although there is no audio and I don't have plans to improve it.
Responded in System Shock
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Jeff1138 29-06-2026 16:41, 12 days ago
Re: nvidia - 64-bit
Thanks
Responded in nvidia - 64-bit
AMIGASYSTEM
AMIGASYSTEM 29-06-2026 15:40, 12 days ago
Re: WildMidi 0.4.6
Thanks Farox, it works!
Responded in WildMidi 0.4.6
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Farox 29-06-2026 15:09, 12 days ago
Re: nvidia - 64-bit
I don't know if this the exact version but... Mesa 20.0.0 release note [url]https://docs.mesa3d.org/relnotes/20.0.0.html#mesa-20-0-0-release-notes-2020-02-19[/url]
Responded in nvidia - 64-bit
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deadwood 29-06-2026 15:01, 12 days ago
Re: nvidia - 64-bit
I don't know the exact level - you'd have to check the documentation for Mesa version 20.x on which APIs are supported.
Responded in nvidia - 64-bit
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Jeff1138 29-06-2026 14:11, 12 days ago
Re: nvidia - 64-bit
Hi, Well done, I take it this could take us to OpenGL3 or even OpenGL4?
Responded in nvidia - 64-bit
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deadwood 29-06-2026 12:31, 12 days ago
Re: nvidia - 64-bit
First signs of life from 3D driver! [img]https://axrt.org/media/nouveau_04.jpeg[/img]
Responded in nvidia - 64-bit
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Farox 29-06-2026 12:25, 12 days ago
Re: WildMidi 0.4.6
I'm now only on hosted cause a dead gfx card on my old PC. Anyway i have added an Assign for Timidity on Startup-Sequence and i have a working Midi player. Also asking A.I. to fix the problem after 3 attempt it fixed it...using FindTask() and RemTask(). Attached is the program and the source. Test and report in case don't work.
Responded in WildMidi 0.4.6
AMIGASYSTEM
AMIGASYSTEM 29-06-2026 11:32, 12 days ago
Re: WildMidi 0.4.6
If you are using AROS One, you should not see this message. WidiMidi uses software to play music, and the instruments are located in the Timidity folder, which on AROS One is located at SYS:Extras/Music/Timidity ---- Italiano ---- Se stai utilizzando AROS One non dovresti avere questo messaggio. WidiMidi utilizza il software per suonare e gli strumenti si trovano appunto nella cartella Timidity che su AROS One e assegnata al percorso SYS:Extras/Music/Timidity
Responded in WildMidi 0.4.6
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Farox 29-06-2026 10:53, 12 days ago
Re: WildMidi 0.4.6
I'm on Aros hosted and when i try to play a midi file it say "Please Insert volume Timidity in any drive" . Do i need to install Timidity ?
Responded in WildMidi 0.4.6
AMIGASYSTEM
AMIGASYSTEM 29-06-2026 10:09, 12 days ago
Re: WildMidi 0.4.6
Okay, I’m attaching the source code here. In the archive, I’ve included the WildMui-Gui source code, the WildMidi.cfg file, the MildMidi 4.06 64-bit executable, the MildMui-Gui executable, and a file for permanent Italian localization (there are 4 available languages; for the other languages, you just need to modify the script) Important: WildMidi.cfg must be located in the WildMui-Gui directory; otherwise, it won’t play. You can copy MildMidi 4.06 wherever you want, but if you copy it to the GUI folder, it will be easier to find. --- Italiano --- Ok, allego qui il sorgente, nell'archivio allego il sorgente di WildMui-Gui, file WildMidi.cfg, l'eseguibile di MildMidi 4.06 64bit, l'eseguibile MildMui-Gui e un file per la localizzazione in italiano permanente (le lingue disponibili sono 4, le altre lingua basta motificare lo script) Importante WildMidi.cfg deve trovarsi nel percorso WildMui-Gui altrimenti non suona, mentre MildMidi 4.06 puoi copiarlo dove vuoi, se lo copi nella cartella della GUI è più facile il ritrovamento.
Responded in WildMidi 0.4.6

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