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General Chat
839 posts | Last Activity on 11-01-2024 10:03 by Amiwell79
Amiwell79
Amiwell79 11-01-2024 10:03, 3 months ago
Re: Tiny Aros Distrò
there will be minor changes to DOpus5 in the next release of Tiny Aros
Responded in Tiny Aros Distrò
Amiwell79
Amiwell79 11-01-2024 09:57, 3 months ago
Re: Tiny Aros Distrò
I don't know how you can do without DOpus5 it is too useful [url=https://ibb.co/27yHz3B][img]https://i.ibb.co/WW6jrv1/dopus5.jpg[/img][/url]
Responded in Tiny Aros Distrò
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miker1264 10-01-2024 19:18, 3 months ago
Re: Icon Tools
[quote name=AMIGASYSTEM post=3657]@AMIGASYSTEM - Created for you 3 Skins for Theme Builder and 3 Skins for MUI Builder[/quote] AMIGASYSTEM The artwork is great. :) For the Theme Builder I like the one with the wooden panel background. For the MUI ReBuilder I like the blue 3D tunnel background. Theme Builder will use three files to build themes and config files. It uses a Color Theme Template, Grey Theme Template, and a coordinates text file. From the Color Theme Template and coordinates file it will draw reference rectangles so you can save the image and check the coordinates. Copy Rectangles Button will copy the artwork in each rectangle to the correct folder and rename it accordingly. Make Theme Config uses all three source files to write the basic theme config file. Setting up the templates and coordinates file will take some time. But once the files are in place if you have color variations for each theme style building the themes could be so much easier.
Responded in Icon Tools
AROS-Confidence
AROS-Confidence 10-01-2024 18:40, 3 months ago
Re: A Prayer and a Poem for the Amiga Community and everybody!
In perfect spiritual love there is an ocean of light full of dark stars. You can open your heart to yourself we see everything That light and darkness are in balance and everything is alive The light of darkness connects with space and the sun The cosmos of light is merciful and kind. and the transcendental nature of water, gases, earth and fire, as well as blood and living things, comes to life in spirits beyond violence. Educate those who cannot and will not, and save the best and worst in the world These include recognition and awareness, understanding and freedom, anarchy, order and forgiveness. Life brings together those who cannot forgive and Teach them to forgive what they can never forgive. Let brightness shine through ALL worlds and enlighten those who cannot understand. All with technology and nature for an eternal peace treaty from the mind and heart of life! and that everything flows into eternity Collect all the good and bad ideas in your cosmos and transform them into light matter. Transform them into something better and leave it as it is. May the gods of gods purify everything and grant the wishes of the impossible. Those who want the impossible deserve the impossible and joy and even euphoria Free yourself from guilt through forgiveness and return to a state of innocence to save all lives. Freed by magic from the wounds of life, give life and stand tall, honest, just, right and sincere, and enlighten the spirits of hearts to create love, the comprehensive nature of things. and they evolve and they make everything and AROS be equal to life and death!
AMIGASYSTEM
AMIGASYSTEM 10-01-2024 17:29, 3 months ago
Re: Icon Tools
Created for you 3 Skins for Theme Builder and 3 Skins for MUI Builder
Responded in Icon Tools
M
miker1264 10-01-2024 16:23, 3 months ago
Re: Icon Tools
AMIGASYSTEM Your graphics artist skills are on full display! Here are two more Application Logos. And a sneak peek at some upcoming projects. :P
Responded in Icon Tools
AMIGASYSTEM
AMIGASYSTEM 10-01-2024 14:21, 3 months ago
Re: Icon Tools
I can't wait to try it out I made you Four builder's logos, are not beautiful, but they show your great work :) Yes you can use them, you are the master, I can make as many as you want! I have to do it again, I forgot an I :)
Responded in Icon Tools
M
miker1264 10-01-2024 14:20, 3 months ago
Re: Icon Tools
[quote name=AMIGASYSTEM post=3652]@AMIGASYSTEM - I can't wait to try it out I made you two builder's logos, are not beautiful, but they show your great work :)[/quote] AMIGASYSTEM Wow! I really like the one on the left. May I use that in my program? Maybe make the Title Text a little smaller and add the 'i' that is missing so that it fits between the nail holes. I have to make two more logo images.
Responded in Icon Tools
M
miker1264 10-01-2024 12:57, 3 months ago
Re: Icon Tools
It seems that my Alpha Blending method is working but it still needs some fine tuning. In the first image it has no alpha Blending. The second image has alpha Blending. This is an actual screenshot. Now I need to put some code behind the button menu. Some of them already work.
Responded in Icon Tools
Amiwell79
Amiwell79 10-01-2024 11:57, 3 months ago
Re: The Fun of the Universe is to destroy Families!
I'm very sick but I'm hanging in there, stay strong man
serk118uk
serk118uk 10-01-2024 11:49, 3 months ago
Re: The Fun of the Universe is to destroy Families!
[quote name=AROS-Confidence post=3647]@AROS-Confidence - Sorry for that oine![/quote] Are you okay?
AROS-Confidence
AROS-Confidence 10-01-2024 11:42, 3 months ago
Re: The Fun of the Universe is to destroy Families!
Sorry for that oine!
AMIGASYSTEM
AMIGASYSTEM 09-01-2024 17:26, 3 months ago
Re: Icon Tools
IconBuilder I believe is a tool that does not exist on AROS but neither does AMiGA. It will almost certainly be of interest to many, as IconEditor was to me, without this tool my icons would never have existed :)
Responded in Icon Tools
M
miker1264 09-01-2024 15:26, 3 months ago
Re: Icon Tools
After evaluating several alpha pixels in the original image and comparing the resulting values from ReadRGBPixel I've worked out the Alpha Blending Formula. If the background color is (153,153,153) and the ARGB pixel is (13,0,0,0) this is the formula: //Alpha Blending //alpha=13 //factor= 1-[(roundup(alpha/3))/100] = (1 - 0.05) = 0.95 //value = (int)153*(factor) = (145,145,145). This is the DrawLargeImage function so far. In the screenshot "pixel buffer" is the byte buffer containing the pixel data from the original image which is the small image. Each ARGB pixel in the original image gets mapped to a region of pixels which are 2x2 in this case since pixelateSize=2.
Responded in Icon Tools
M
miker1264 09-01-2024 15:14, 3 months ago
Re: Icon Tools
[quote name=AMIGASYSTEM post=3629]@AMIGASYSTEM - Nice miker, will IconBuilder also be available for our distributions?[/quote] It's a specialized tool mostly to help me make the selected image Glow borders. But if anyone feels that it may be useful I can post the finished application with some instructions. This is what the buttons do: Make Glow Mask will eventually draw the Glow mask (without blur effect). Until then I draw it by hand. Make Image Tile will reduce all alpha values less than 255 to 0. So the RGB "Tile" Image remains with a completely transparent background. That makes selection using the Magic Wand Tool easier. Clean Glow Mask removes the RGB Tile Image after the Glow Mask has been drawn. The RGB Tile Image is replaced by white pixels. This makes it easier in the next step to apply the blur effect to produce the glow Border. The glow border results when the blur effect is applied to the glow mask in Photoshop. Once the glow border (blurred) is produced Apply Glow Mask will use the Tile Image and Composite it on top of the Glow Border Image. Assemble Icons will use an icon list to assemble a directory full of icon image pairs and save the icons to the output directory. Although all these things can be done by hand in just a few minutes per icon image. If you are processing 50 icon images maybe what took an hour now only takes 10 min using Icon Builder. More importantly with IconBuilder I'm developing a re-usable User Interface that allows me to finish the IconToolkit Application, the ThemeBuilder Application and the MUIBuilder. The Logo Image, Button Menu and Enlarged Image are all new. That can be used in other applications.
Responded in Icon Tools
AMIGASYSTEM
AMIGASYSTEM 09-01-2024 14:02, 3 months ago
Re: Icon Tools
Nice miker, will IconBuilder also be available for our distributions?
Responded in Icon Tools
M
miker1264 09-01-2024 14:00, 3 months ago
Re: Icon Tools
After doing some investigating yesterday I traced the CybergraphX ReadRGBPixel function. It uses DoPixelFunct which then reverts to do_pixel_funct which is part of Rom/Graphics. I suppose that should have been my first clue. ReadPixel only uses RGB values. After investigating today by evaluating the pixel values this is what I found: I chose a sample pixel that is (255,46,58,78). It's an ARGB 32 bit pixel. Yet ReadRGBPixel returns 3029582 which is 2E3A4E or in decimal it is 46,58,78. So the alpha is missing. It's only RGB. That makes sense because it uses the same function as ReadPixel. Something strange happens when reading alpha pixels (less than 255). The color (12,0,0,0) has an alpha of 12 but ReadRGBPixel returns (146,146,146). So it seems that ReadRGBPixel uses Premultiplied Alpha with the background color (153 in this case). Part of the mystery is solved. Now I can supply a sample value for WriteRGBPixel then go from there.
Responded in Icon Tools
M
miker1264 09-01-2024 12:25, 3 months ago
Re: Icon Tools
In the previous screenshot you can see the original icon image (small image) on the top left of the display area. The enlarged image is drawn at 2x at a slight offset so they don't overlap. I achieved this by drawing the original image as usual into the Rasterport with WritePixelArray. Then using ReadRGBPixel and WriteRGBPixel along with my Pixelate function I can easily draw the enlarged image. But for this method the original image must first be present in the window. This method can be used later for IconPress and IconSplit. But for IconBuilder I only want to show the enlarged image. So far I have tried drawing the original image to an off screen Rasterport but that failed to work. I also tried to address each ARGB pixel in the image then manually convert it to a LONG value to use with WriteRGBPixel. But for some reason all the alpha values are lost in the process. Another method is to copy pixel data from the original byte array to an enlarged byte array then display it. But that seems like a lot of extra work.
Responded in Icon Tools
M
miker1264 09-01-2024 12:02, 3 months ago
Re: Icon Tools
This is my newest Icon Tool. It's just for personal use to help me make lots of new icons quickly. It is "Icon Builder" and it uses a button menu for common icon building tasks. For the enlarged image on the right I'm trying to use my "Pixelate" function. I've developed a new method to draw the large image.
Responded in Icon Tools
Amiwell79
Amiwell79 08-01-2024 10:50, 3 months ago
Re: Tiny Aros Distrò
va bene:)
Responded in Tiny Aros Distrò
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