A new release of 64-bit AROS is now available!
This new version brings many improvements to Wanderer and Zune as well as over 60 bug fixes which were implemented since March 2023.
For full list of changes, please check here: [url]https://axrt.org/release-notes?id=aros-abiv11-20241102-1[/url]
You can download this new version from:
[url]https://github.com/deadwood2/AROS/releases/tag/ABIv11_20241102-1[/url]
[url]https://axrt.org/downloads-aros-64bit[/url]
This version is also needed for the upcoming release of Odyssey 2.1 64-bit.
Edited by deadwood on 28-03-2025 03:31,
1 year ago
AMIGASYSTEMDistro MaintainerPosted
2 years agoThere will also be an AROS x86 64Bit ABIv11 version!
Fantatic news, but this is for Linux hosted? Any thoughts on when a native version might be released?
Many thanks,
Nigel.
2025.
It is going to be a gradual process though, first targetting VirtualBox and VMWare and specific hardware later.
Thanks - I'll look forwards to trying it out next year :-)
Cheers,
Nigel.
P.S. is there any communication with the auhor of Hollywood? As AROS 64 bit is the future I'd really hope for Hollywood AROS to go 64 bit as well.
Not at this moment, but that's something that also should happen next year. Alternativelly we will go through 32-bit emulation.
On the Hollywood 'wish list' forum I'll pop up a message highlighting the developments in 64 bit AROS and asking for a 64 bit Hollywood for AROS to be added to the wish list.
Cheers,
Nigel.
Good idea. You might need to explain the ABIv11 vs ABIv1 as the Holywood author might still assume there is no stability in 64-bit,
Umm, OK, slightly embarassing - I'm not sure I understand the situation properly re. 1 vs 1.1. So 1.1 is the stable branch?
Cheers,
Nigel.
This release and releases from my repo are guaranteed to maintain binary compatibility.
Thanks - I'll post up on the Hollywood forums now.
Cheers,
Nigel.
Edited by ntromans on 16-11-2024 15:34,
2 years agoNot the best news from teh author of Hollywood on asking about AROS 64 bit...
"I'm afraid that's rather unlikely because the Amiga backend is still very hard-coded to the 32-bit architecture. Porting this to 64-bit would be a lot of work and AROS doesn't really have a significant amount of users that would justify such an effort."
Cheers,
Nigel.
Well at least we have a clear situation here. Hollywood applications will have to go through emulator.