ABIv1 Ports
Last updated on 2 months ago
terminillsJunior Member
Posted 3 months agoRaystorm
MUI-JS
No Screenshots yet but I do have a WebGL.library that translates WebGL to OpenGL ES.
MUI-JS
No Screenshots yet but I do have a WebGL.library that translates WebGL to OpenGL ES.
Edited by terminills on 07-02-2026 14:06, 3 months ago
8 users reacted to this post
retrofaza, aha, pixie, amigamia, miker1264, sonountaleban, mmartinka, Farox
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terminillsJunior Member
Posted 2 months agoA new development studio… this will be ready soon.
9 users reacted to this post
retrofaza, amigamia, deadwood, sonountaleban, hean8209, x-vision, mmartinka, Farox, Deremon
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terminillsJunior Member
Posted 2 months ago
MESA 26.0
11 users reacted to this post
x-vision, Deremon, pixie, Farox, miker1264, Amiwell79, aha, mmartinka, retrofaza, amigamia, Argo
terminillsJunior Member
Posted 2 months ago[RadeonsiGallium] radeonsi_screen_is_format_supported_aros(format=0, target=2)
[MESA] _mesa_compute_version: API=0 Version=21
[MESA] _mesa_init_dispatch: API=0 Version=21 is_desktop_gl=1 is_compat=1 is_gles1=0 is_gles2=0 no_error=0
[MESA] dispatch_tables: API=0 is_compat=1 Version=21
[aglinfo] GL context created: 000079dad9858d20
[MESA3DGL] MakeCurrent: BEFORE st_api_make_current
[MESA3DGL] FrameBufferValidate: count=2, out=000079dad692c820, resolve=000079dad692c818
[RadeonsiGallium] radeonsi_screen_resource_create_aros()
[RadeonsiGallium] Creating resource: 280x265x1, format=105, usage=0x0
[RadeonsiGallium] Created resource: 000079dadb9f64a0 (280x265, 296800 bytes, buffer at 000079dadb9f6510)
[RadeonsiGallium] radeonsi_screen_resource_create_aros()
[RadeonsiGallium] Creating resource: 280x265x1, format=274, usage=0x0
[RadeonsiGallium] Created resource: 000079dadba404b0 (280x265, 296800 bytes, buffer at 000079dadba40520)
[MESA3DGL] FrameBufferValidate: done, returning TRUE
[GLAPI] get_context: returning 0000000000000000
[GLAPI] set_context: ptr=000079dad9a159c0, stored=000079dad9a159c0
[GLAPI] get_context: returning 000079dad9a159c0
[GLAPI] set_dispatch: tbl=000079dadb9d8f40, stored=000079dadb9d8f40, noop=000079dadaa85580
[GLAPI] slot275(GetString): tbl=000079dad9d65fba noop=000079dad9be1e91 same=0
[MESA3DGL] MakeCurrent: AFTER st_api_make_current
[aglinfo] MakeCurrent done
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
[MESA-DEBUG] _mesa_GetString(0x1f00) ctx=000079dad9a159c0
[MESA-DEBUG] _mesa_GetString: pipe=000079dad994ad10 screen=000079dad994a440
[RadeonsiGallium] radeonsi_screen_get_vendor_aros()
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
[MESA-DEBUG] _mesa_GetString(0x1f01) ctx=000079dad9a159c0
[MESA-DEBUG] _mesa_GetString: pipe=000079dad994ad10 screen=000079dad994a440
[RadeonsiGallium] radeonsi_screen_get_name_aros()
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
[MESA-DEBUG] _mesa_GetString(0x1f02) ctx=000079dad9a159c0
[MESA-DEBUG] _mesa_GetString: pipe=000079dad994ad10 screen=000079dad994a440
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
[MESA-DEBUG] _mesa_GetString(0x8b8c) ctx=000079dad9a159c0
[MESA-DEBUG] _mesa_GetString: pipe=000079dad994ad10 screen=000079dad994a440
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
[MESA-DEBUG] _mesa_GetString(0x1f03) ctx=000079dad9a159c0
[MESA-DEBUG] _mesa_GetString: pipe=000079dad994ad10 screen=000079dad994a440
=== OpenGL Information ===
GL_VENDOR: Advanced Micro Devices, Inc.
GL_RENDERER: Navi 21 (RDNA2)
GL_VERSION: 2.1 Mesa 26.0.0
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_EXTENSIONS:
GL_ARB_multisample
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_copy_texture
GL_EXT_subtexture
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_compiled_vertex_array
GL_EXT_texture
GL_EXT_texture3D
GL_IBM_rasterpos_clip
GL_ARB_point_parameters
GL_EXT_draw_range_elements
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_separate_specular_color
GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_ARB_multitexture
GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_transpose_matrix
GL_EXT_blend_func_separate
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_secondary_color
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate
GL_NV_blend_square
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_EXT_framebuffer_object
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_MESA_window_pos
GL_NV_packed_depth_stencil
GL_NV_texture_rectangle
GL_ARB_depth_texture
GL_ARB_occlusion_query
GL_ARB_shadow
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_window_pos
GL_ATI_fragment_shader
GL_EXT_stencil_two_side
GL_EXT_texture_cube_map
GL_NV_fog_distance
GL_NV_half_float
GL_APPLE_packed_pixels
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ATI_draw_buffers
GL_ATI_texture_env_combine3
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_MESA_pack_invert
GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel
GL_ARB_occlusion_query2
GL_ARB_point_sprite
GL_ARB_shading_language_100
GL_ARB_sync
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate
GL_OES_read_format
GL_ARB_pixel_buffer_object
GL_ARB_texture_rectangle
GL_EXT_pixel_buffer_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil
GL_ARB_vertex_array_object
GL_ATI_separate_stencil
GL_EXT_draw_buffers2
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_texture_sRGB_decode
GL_OES_EGL_image
GL_EXT_texture_buffer_object
GL_AMD_texture_texture4
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_half_float_vertex
GL_ARB_map_buffer_range
GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra
GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra
GL_AMD_conservative_depth
GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended
GL_ARB_debug_output
GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_texture_gather
GL_EXT_provoking_vertex
GL_EXT_texture_storage
GL_NV_copy_image
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_robustness
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_precision
GL_ARB_viewport_array
GL_EXT_direct_state_access
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_texture_storage
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_transform_feedback
GL_AMD_shader_trinary_minmax
GL_ARB_arrays_of_arrays
GL_ARB_clear_buffer_object
GL_ARB_explicit_uniform_location
GL_ARB_fragment_layer_viewport
GL_ARB_invalidate_subdata
GL_ARB_program_interface_query
GL_ARB_texture_query_levels
GL_ARB_vertex_attrib_binding
GL_KHR_debug
GL_ARB_clear_texture
GL_ARB_internalformat_query2
GL_ARB_multi_bind
GL_ARB_shading_language_include
GL_EXT_debug_label
GL_EXT_shader_integer_mix
GL_ARB_get_texture_sub_image
GL_KHR_context_flush_control
GL_ARB_parallel_shader_compile
GL_KHR_no_error
GL_MESA_shader_integer_functions
GL_KHR_parallel_shader_compile
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_EGL_image_storage_compression
GL_NV_ES1_1_compatibility
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
GL_MAX_TEXTURE_SIZE: 16384
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
GL_MAX_LIGHTS: 8
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
GL_MAX_MODELVIEW_STACK_DEPTH: 32
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
GL_MAX_VIEWPORT_DIMS: 16384
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
GL_MAX_TEXTURE_UNITS: 8
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
glLightfv(GL_LIGHT0, GL_POSITION): error=0x0 (OK)
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
glLightfv(GL_LIGHT0, GL_DIFFUSE): error=0x0 (OK)
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
glEnable(GL_LIGHTING): error=0x500 (FAILED)
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
glEnable(GL_LIGHT0): error=0x500 (FAILED)
=== Done ===
[aglinfo] Waiting for close gadget...
[MESA] _mesa_compute_version: API=0 Version=21
[MESA] _mesa_init_dispatch: API=0 Version=21 is_desktop_gl=1 is_compat=1 is_gles1=0 is_gles2=0 no_error=0
[MESA] dispatch_tables: API=0 is_compat=1 Version=21
[aglinfo] GL context created: 000079dad9858d20
[MESA3DGL] MakeCurrent: BEFORE st_api_make_current
[MESA3DGL] FrameBufferValidate: count=2, out=000079dad692c820, resolve=000079dad692c818
[RadeonsiGallium] radeonsi_screen_resource_create_aros()
[RadeonsiGallium] Creating resource: 280x265x1, format=105, usage=0x0
[RadeonsiGallium] Created resource: 000079dadb9f64a0 (280x265, 296800 bytes, buffer at 000079dadb9f6510)
[RadeonsiGallium] radeonsi_screen_resource_create_aros()
[RadeonsiGallium] Creating resource: 280x265x1, format=274, usage=0x0
[RadeonsiGallium] Created resource: 000079dadba404b0 (280x265, 296800 bytes, buffer at 000079dadba40520)
[MESA3DGL] FrameBufferValidate: done, returning TRUE
[GLAPI] get_context: returning 0000000000000000
[GLAPI] set_context: ptr=000079dad9a159c0, stored=000079dad9a159c0
[GLAPI] get_context: returning 000079dad9a159c0
[GLAPI] set_dispatch: tbl=000079dadb9d8f40, stored=000079dadb9d8f40, noop=000079dadaa85580
[GLAPI] slot275(GetString): tbl=000079dad9d65fba noop=000079dad9be1e91 same=0
[MESA3DGL] MakeCurrent: AFTER st_api_make_current
[aglinfo] MakeCurrent done
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
[MESA-DEBUG] _mesa_GetString(0x1f00) ctx=000079dad9a159c0
[MESA-DEBUG] _mesa_GetString: pipe=000079dad994ad10 screen=000079dad994a440
[RadeonsiGallium] radeonsi_screen_get_vendor_aros()
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
[MESA-DEBUG] _mesa_GetString(0x1f01) ctx=000079dad9a159c0
[MESA-DEBUG] _mesa_GetString: pipe=000079dad994ad10 screen=000079dad994a440
[RadeonsiGallium] radeonsi_screen_get_name_aros()
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
[MESA-DEBUG] _mesa_GetString(0x1f02) ctx=000079dad9a159c0
[MESA-DEBUG] _mesa_GetString: pipe=000079dad994ad10 screen=000079dad994a440
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
[MESA-DEBUG] _mesa_GetString(0x8b8c) ctx=000079dad9a159c0
[MESA-DEBUG] _mesa_GetString: pipe=000079dad994ad10 screen=000079dad994a440
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
[MESA-DEBUG] _mesa_GetString(0x1f03) ctx=000079dad9a159c0
[MESA-DEBUG] _mesa_GetString: pipe=000079dad994ad10 screen=000079dad994a440
=== OpenGL Information ===
GL_VENDOR: Advanced Micro Devices, Inc.
GL_RENDERER: Navi 21 (RDNA2)
GL_VERSION: 2.1 Mesa 26.0.0
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_EXTENSIONS:
GL_ARB_multisample
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_copy_texture
GL_EXT_subtexture
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_compiled_vertex_array
GL_EXT_texture
GL_EXT_texture3D
GL_IBM_rasterpos_clip
GL_ARB_point_parameters
GL_EXT_draw_range_elements
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_separate_specular_color
GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_ARB_multitexture
GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_transpose_matrix
GL_EXT_blend_func_separate
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_secondary_color
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate
GL_NV_blend_square
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_EXT_framebuffer_object
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_MESA_window_pos
GL_NV_packed_depth_stencil
GL_NV_texture_rectangle
GL_ARB_depth_texture
GL_ARB_occlusion_query
GL_ARB_shadow
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_window_pos
GL_ATI_fragment_shader
GL_EXT_stencil_two_side
GL_EXT_texture_cube_map
GL_NV_fog_distance
GL_NV_half_float
GL_APPLE_packed_pixels
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ATI_draw_buffers
GL_ATI_texture_env_combine3
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_MESA_pack_invert
GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel
GL_ARB_occlusion_query2
GL_ARB_point_sprite
GL_ARB_shading_language_100
GL_ARB_sync
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate
GL_OES_read_format
GL_ARB_pixel_buffer_object
GL_ARB_texture_rectangle
GL_EXT_pixel_buffer_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil
GL_ARB_vertex_array_object
GL_ATI_separate_stencil
GL_EXT_draw_buffers2
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_texture_sRGB_decode
GL_OES_EGL_image
GL_EXT_texture_buffer_object
GL_AMD_texture_texture4
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_half_float_vertex
GL_ARB_map_buffer_range
GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra
GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra
GL_AMD_conservative_depth
GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended
GL_ARB_debug_output
GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_texture_gather
GL_EXT_provoking_vertex
GL_EXT_texture_storage
GL_NV_copy_image
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_robustness
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_precision
GL_ARB_viewport_array
GL_EXT_direct_state_access
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_texture_storage
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_transform_feedback
GL_AMD_shader_trinary_minmax
GL_ARB_arrays_of_arrays
GL_ARB_clear_buffer_object
GL_ARB_explicit_uniform_location
GL_ARB_fragment_layer_viewport
GL_ARB_invalidate_subdata
GL_ARB_program_interface_query
GL_ARB_texture_query_levels
GL_ARB_vertex_attrib_binding
GL_KHR_debug
GL_ARB_clear_texture
GL_ARB_internalformat_query2
GL_ARB_multi_bind
GL_ARB_shading_language_include
GL_EXT_debug_label
GL_EXT_shader_integer_mix
GL_ARB_get_texture_sub_image
GL_KHR_context_flush_control
GL_ARB_parallel_shader_compile
GL_KHR_no_error
GL_MESA_shader_integer_functions
GL_KHR_parallel_shader_compile
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_EGL_image_storage_compression
GL_NV_ES1_1_compatibility
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
GL_MAX_TEXTURE_SIZE: 16384
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
GL_MAX_LIGHTS: 8
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
GL_MAX_MODELVIEW_STACK_DEPTH: 32
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
GL_MAX_VIEWPORT_DIMS: 16384
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
GL_MAX_TEXTURE_UNITS: 8
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
glLightfv(GL_LIGHT0, GL_POSITION): error=0x0 (OK)
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
glLightfv(GL_LIGHT0, GL_DIFFUSE): error=0x0 (OK)
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
glEnable(GL_LIGHTING): error=0x500 (FAILED)
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_dispatch: returning 000079dadb9d8f40 (noop=000079dadaa85580, same=0)
[GLAPI] get_context: returning 000079dad9a159c0
glEnable(GL_LIGHT0): error=0x500 (FAILED)
=== Done ===
[aglinfo] Waiting for close gadget...
2 users reacted to this post
aha, retrofaza
terminillsJunior Member
Posted 2 months agoJust a little bit of VRAM 🤷♂️
2 users reacted to this post
retrofaza, Argo
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