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What would it take to make this port possible?

Last updated on 9 hours ago
D
deadwoodAROS Dev
Posted 9 hours ago
This isn't getting anywhere constructive. If you want to continue, please use PMs.
retrofaza, Bohun, x-vision, Argo
cdimaurocdimauroMember
Posted 10 hours ago
[quote name=x-vision post=13950]@x-vision -

cdimauro wrote:

@cdimauro - [quote name=x-vision post=13945]@x-vision -

cdimauro wrote:

@cdimauro - [quote name=x-vision post=13934]@x-vision - Those GTA3 clones have been ported to all kind of platforms. Now there is "AmiGTA"

The same with Open Lara, Mario 64 too, Plants vs Zombies, Fallout, Sonic CD, Diablo, ... the list goes on and on. All on Aros.

Who's gonna tell me these are "perfectly legal"? Wink

BS

Let's make it easy: if they are legal, then the authors can publish their identities and nothing should happen to them, right?

Sorry for bringing some basic, elementary logic...

cdimauro wrote:

@cdimauro - [quote name=x-vision post=13934]@x-vision - Those GTA3 clones have been ported to all kind of platforms. Now there is "AmiGTA"

The same with Open Lara, Mario 64 too, Plants vs Zombies, Fallout, Sonic CD, Diablo, ... the list goes on and on. All on Aros.

Who's gonna tell me these are "perfectly legal"? Wink

BS

Let's make it easy: if they are legal, then the authors can publish their identities and nothing should happen to them, right?

Sorry for bringing some basic, elementary logic...[/quote]

I'm more sorry to inform you that it seems you still can't control your passive/agressive behavior after many years, and your "elementary logic" is in fact "stupid logic" cause this is a grey area for anyone with "basic" knowledge of the matter: I will not loose time bringing you DOZENS of cases where some perfectly legal developments have been considered "illegal" (ok, I said I won't, but I will name just 2 to help you understand: Bleemcast, and GTA III) just because some big companies bullied them. And the opposite case too: dozens if illegal projects whith well known authors which don't get sued by luck or many other reasons. Close examples are the Amiga ports of games which in fact are ILLEGAL cause their licenses didn't change or expire just because they are old (in fact, to publish them legally you have to fllow the Evercade way of getting agreements with the owners of those rights).

And it is not happening with "old and forgotten" games, it is happening with very actual games too, you have a list here:

https://decomp.dev

I thought it would be clear just naming the examples of my previous post, but it seems some people need more time and details to process it.

Anyway: there are dozens of examples that publishing your name (or alias BTW) of a project and being legal or illegal are completelly independent and not related elements. Knowing your previous behavior, I am quite sure you'll never recognize your error so I will save your time: I won't enter in an endless and stupid discussion: Believe what you choose to believe, it will be fine by me.[/quote]
There's no grey area either one thing is legal or not. And it isn't a lawsuit to decide in one or the other case: it's a judge.

Again, elementary logic...[/quote]

Again, elementary straw man fallacy: I didn't say it is cause a lawsuit, you name it and right after that you correct yourself (facepalm)..[/quote]
Nice try. Here are YOUR words:

"I will not loose time bringing you DOZENS of cases where some perfectly legal developments have been considered "illegal" (ok, I said I won't, but I will name just 2 to help you understand: Bleemcast, and GTA III) just because some big companies bullied them. And the opposite case too: dozens if illegal projects whith well known authors which don't get sued by luck or many other reasons."

"bullied" -> because of a lawsuit.

Which is confirmed by the following sentence: "don't get sued"

So, YOU were the one which first talked about lawsuit, and in this specific and well defined context.

Quote

BTW: it is not "a judge", It usually takes many of them to end those cases.

Usually it's just a judge which decides. Unless you go to the Supreme Court (or something like that) where there's a pool of judges which take the final decision.

Finally, let me again quote you:

"I won't enter in an endless and stupid discussion: Believe what you choose to believe, it will be fine by me."

Coherency...
X
x-visionJunior Member
Posted 11 hours ago

cdimauro wrote:

@cdimauro - [quote name=x-vision post=13945]@x-vision -

cdimauro wrote:

@cdimauro - [quote name=x-vision post=13934]@x-vision - Those GTA3 clones have been ported to all kind of platforms. Now there is "AmiGTA"

The same with Open Lara, Mario 64 too, Plants vs Zombies, Fallout, Sonic CD, Diablo, ... the list goes on and on. All on Aros.

Who's gonna tell me these are "perfectly legal"? Wink

BS

Let's make it easy: if they are legal, then the authors can publish their identities and nothing should happen to them, right?

Sorry for bringing some basic, elementary logic...

cdimauro wrote:

@cdimauro - [quote name=x-vision post=13934]@x-vision - Those GTA3 clones have been ported to all kind of platforms. Now there is "AmiGTA"

The same with Open Lara, Mario 64 too, Plants vs Zombies, Fallout, Sonic CD, Diablo, ... the list goes on and on. All on Aros.

Who's gonna tell me these are "perfectly legal"? Wink

BS

Let's make it easy: if they are legal, then the authors can publish their identities and nothing should happen to them, right?

Sorry for bringing some basic, elementary logic...[/quote]

I'm more sorry to inform you that it seems you still can't control your passive/agressive behavior after many years, and your "elementary logic" is in fact "stupid logic" cause this is a grey area for anyone with "basic" knowledge of the matter: I will not loose time bringing you DOZENS of cases where some perfectly legal developments have been considered "illegal" (ok, I said I won't, but I will name just 2 to help you understand: Bleemcast, and GTA III) just because some big companies bullied them. And the opposite case too: dozens if illegal projects whith well known authors which don't get sued by luck or many other reasons. Close examples are the Amiga ports of games which in fact are ILLEGAL cause their licenses didn't change or expire just because they are old (in fact, to publish them legally you have to fllow the Evercade way of getting agreements with the owners of those rights).

And it is not happening with "old and forgotten" games, it is happening with very actual games too, you have a list here:

https://decomp.dev

I thought it would be clear just naming the examples of my previous post, but it seems some people need more time and details to process it.

Anyway: there are dozens of examples that publishing your name (or alias BTW) of a project and being legal or illegal are completelly independent and not related elements. Knowing your previous behavior, I am quite sure you'll never recognize your error so I will save your time: I won't enter in an endless and stupid discussion: Believe what you choose to believe, it will be fine by me.[/quote]
There's no grey area either one thing is legal or not. And it isn't a lawsuit to decide in one or the other case: it's a judge.

Again, elementary logic...[/quote]

Again, elementary straw man fallacy: I didn't say it is cause a lawsuit, you name it and right after that you correct yourself (facepalm).

BTW: it is not "a judge", It usually takes many of them to end those cases.
X
x-visionJunior Member
Posted 11 hours ago

coffeecat wrote:

@coffeecat - Mate, do what you want Smile but...

AmiGTA is actually a perfect example of the distinction I'm talking about.

It's a ground-up reimplementation. No GTA code, no GTA assets in the distribution. The original game serves as a behavioral/data specification, and users provide their own files.

That's fundamentally different from taking leaked GTA V source code and porting it to AROS.

And frankly, as an AROS/Amiga technical showcase, AmiGTA is much more impressive anyway. Writing the engine yourself and adapting it to the platform demonstrates what the platform and its developers can actually do.

OpenLara, DevilutionX, and similar projects are reimplementations or source ports that distribute the engine code legally, while the user supplies the original copyrighted game data.

It changes nothing from a legal perspective, but it's perceived differently when you build a game based on GTA1, which could be interpreted as a preservation effort, versus releasing a port of a game that is still actively monetized. Not sure if I mentioned - large portion of that code likely is Scaleform, Bink and other propertiary tech which has NOT been licensed for distribution on other platforms.


I won't enter into considerations about what's more or less impressive, cause that's so subjective... I just asked what would take to make that port happen, and if not, what is Aros lacking. I thought it could be an interesting subject to get a different perspective of where Aros is actually, not to be controversial.

Some of you don't want to even consider it cause you fear to be sued? That's ok: it's human to be afraid. I didn't even say somebody have to publish GTA V AROS with his name on it. It could simply be a reimplementation not using any original code or assets.

But please don't bullshit me about what's illegal and what's not, cause we have lots of examples in the Amiga world (even with the Amiga name, rights, platforms, ports, reimplementations, etc...) that this is a very grey area, but "illegal" content is published in Amiga forums and repositories almost every day.
Edited by x-vision on 31-08-2026 13:56, 11 hours ago
cdimaurocdimauroMember
Posted 11 hours ago
[quote name=x-vision post=13945]@x-vision -

cdimauro wrote:

@cdimauro - [quote name=x-vision post=13934]@x-vision - Those GTA3 clones have been ported to all kind of platforms. Now there is "AmiGTA"

The same with Open Lara, Mario 64 too, Plants vs Zombies, Fallout, Sonic CD, Diablo, ... the list goes on and on. All on Aros.

Who's gonna tell me these are "perfectly legal"? Wink

BS

Let's make it easy: if they are legal, then the authors can publish their identities and nothing should happen to them, right?

Sorry for bringing some basic, elementary logic...[/quote]

cdimauro wrote:

@cdimauro - [quote name=x-vision post=13934]@x-vision - Those GTA3 clones have been ported to all kind of platforms. Now there is "AmiGTA"

The same with Open Lara, Mario 64 too, Plants vs Zombies, Fallout, Sonic CD, Diablo, ... the list goes on and on. All on Aros.

Who's gonna tell me these are "perfectly legal"? Wink

BS

Let's make it easy: if they are legal, then the authors can publish their identities and nothing should happen to them, right?

Sorry for bringing some basic, elementary logic...[/quote]

I'm more sorry to inform you that it seems you still can't control your passive/agressive behavior after many years, and your "elementary logic" is in fact "stupid logic" cause this is a grey area for anyone with "basic" knowledge of the matter: I will not loose time bringing you DOZENS of cases where some perfectly legal developments have been considered "illegal" (ok, I said I won't, but I will name just 2 to help you understand: Bleemcast, and GTA III) just because some big companies bullied them. And the opposite case too: dozens if illegal projects whith well known authors which don't get sued by luck or many other reasons. Close examples are the Amiga ports of games which in fact are ILLEGAL cause their licenses didn't change or expire just because they are old (in fact, to publish them legally you have to fllow the Evercade way of getting agreements with the owners of those rights).

And it is not happening with "old and forgotten" games, it is happening with very actual games too, you have a list here:

https://decomp.dev

I thought it would be clear just naming the examples of my previous post, but it seems some people need more time and details to process it.

Anyway: there are dozens of examples that publishing your name (or alias BTW) of a project and being legal or illegal are completelly independent and not related elements. Knowing your previous behavior, I am quite sure you'll never recognize your error so I will save your time: I won't enter in an endless and stupid discussion: Believe what you choose to believe, it will be fine by me.[/quote]
There's no grey area either one thing is legal or not. And it isn't a lawsuit to decide in one or the other case: it's a judge.

Again, elementary logic...
X
x-visionJunior Member
Posted 11 hours ago

cdimauro wrote:

@cdimauro - [quote name=x-vision post=13934]@x-vision - Those GTA3 clones have been ported to all kind of platforms. Now there is "AmiGTA"

The same with Open Lara, Mario 64 too, Plants vs Zombies, Fallout, Sonic CD, Diablo, ... the list goes on and on. All on Aros.

Who's gonna tell me these are "perfectly legal"? Wink

BS

Let's make it easy: if they are legal, then the authors can publish their identities and nothing should happen to them, right?

Sorry for bringing some basic, elementary logic...[/quote]

cdimauro wrote:

@cdimauro - [quote name=x-vision post=13934]@x-vision - Those GTA3 clones have been ported to all kind of platforms. Now there is "AmiGTA"

The same with Open Lara, Mario 64 too, Plants vs Zombies, Fallout, Sonic CD, Diablo, ... the list goes on and on. All on Aros.

Who's gonna tell me these are "perfectly legal"? Wink

BS

Let's make it easy: if they are legal, then the authors can publish their identities and nothing should happen to them, right?

Sorry for bringing some basic, elementary logic...[/quote]

I'm more sorry to inform you that it seems you still can't control your passive/agressive behavior after many years, and your "elementary logic" is in fact "stupid logic" cause this is a grey area for anyone with "basic" knowledge of the matter: I will not loose time bringing you DOZENS of cases where some perfectly legal developments have been considered "illegal" (ok, I said I won't, but I will name just 2 to help you understand: Bleemcast, and GTA III) just because some big companies bullied them. And the opposite case too: dozens if illegal projects whith well known authors which don't get sued by luck or many other reasons. Close examples are the Amiga ports of games which in fact are ILLEGAL cause their licenses didn't change or expire just because they are old (in fact, to publish them legally you have to fllow the Evercade way of getting agreements with the owners of those rights).

And it is not happening with "old and forgotten" games, it is happening with very actual games too, you have a list here:

https://decomp.dev

I thought it would be clear just naming the examples of my previous post, but it seems some people need more time and details to process it.

Anyway: there are dozens of examples that publishing your name (or alias BTW) on a project and being legal or illegal are completelly independent and not related elements. Knowing your previous behavior, I am quite sure you'll never recognize your error so I will save your time: I won't enter in an endless and stupid discussion: Believe what you choose to believe, it will be fine by me.
Edited by x-vision on 31-08-2026 13:55, 11 hours ago
cdimaurocdimauroMember
Posted 12 hours ago
[quote name=x-vision post=13934]@x-vision - Those GTA3 clones have been ported to all kind of platforms. Now there is "AmiGTA"

The same with Open Lara, Mario 64 too, Plants vs Zombies, Fallout, Sonic CD, Diablo, ... the list goes on and on. All on Aros.

Who's gonna tell me these are "perfectly legal"? Wink

BS[/quote]
Let's make it easy: if they are legal, then the authors can publish their identities and nothing should happen to them, right?

Sorry for bringing some basic, elementary logic...
C
coffeecatJunior Member
Posted 15 hours ago
Mate, do what you want Smile but...

AmiGTA is actually a perfect example of the distinction I'm talking about.

It's a ground-up reimplementation. No GTA code, no GTA assets in the distribution. The original game serves as a behavioral/data specification, and users provide their own files.

That's fundamentally different from taking leaked GTA V source code and porting it to AROS.

And frankly, as an AROS/Amiga technical showcase, AmiGTA is much more impressive anyway. Writing the engine yourself and adapting it to the platform demonstrates what the platform and its developers can actually do.

OpenLara, DevilutionX, and similar projects are reimplementations or source ports that distribute the engine code legally, while the user supplies the original copyrighted game data.

It changes nothing from a legal perspective, but it's perceived differently when you build a game based on GTA1, which could be interpreted as a preservation effort, versus releasing a port of a game that is still actively monetized. Not sure if I mentioned - large portion of that code likely is Scaleform, Bink and other propertiary tech which has NOT been licensed for distribution on other platforms.
Edited by coffeecat on 31-08-2026 09:17, 15 hours ago
X
x-visionJunior Member
Posted 1 day ago
Those GTA3 clones have been ported to all kind of platforms. Now there is "AmiGTA"

The same with Open Lara, Mario 64 too, Plants vs Zombies, Fallout, Sonic CD, Diablo, ... the list goes on and on. All on Aros.

Who's gonna tell me these are "perfectly legal"? Wink

BS
Edited by x-vision on 30-08-2026 19:07, 1 day ago
S
sonountalebanMember
Posted 2 days ago
[quote name=x-vision post=13886]@x-vision - Part of my post was related to meditate about that: is Aros ABIv11 2026.09 in state to be able to port this? if not: what features and tools is lacking? how would it perform?

Plan B: GTA 3 + Vice City are also in the open Wink and probably much easier to port

Anyway, I would not worry too much about lawyers: if they say we are not buying games because they don't belong to us, so fine: they won't belong to them anyway.[/quote]

On the technical side a porting shouldn't be impossible to do: if built with VS2012 it was likely developed using C++03 or even older versions, I think there are no problems with AROS here. The bigger mess is switch from DirectX to OpenGL, namely, the rendering needs to be rethought: different coordinate systems, not always there is an one-to-one relationship between their API functions and their shaders use different standards, they have to be reimplemented basically.

Yes, those GTA 3 open source clones can be ported, they could be a kind of demo for AROS, apart legal problems - I think nobody has done it on AmigaOS 4 and MorphOS yet, so... However, their custom rendering systems need to be checked and ported first, even though they run on Linux+OpenGL.
Edited by sonountaleban on 30-08-2026 06:34, 2 days ago
ArgoArgoJunior Member
Posted 2 days ago
Could be due to decompiled game binaries, or Take Two is planning to use that IP in a future project, remasters
Either way Take Two has it in their legal sights

https://www.svg.c...y-release/


It'd be best to look at open-source game engines that could be ported or improving AROS' SDL , OpenGL, and Mesa implementations
C
coffeecatJunior Member
Posted 2 days ago
re3/reVC was reverse-engineered; no leaked code at all. Take-Two still DMCA'd it, then sued four developers by name in 2021, partly because the project let the games run on platforms they were never released on, like Vita and Switch. The case dragged on until 2023 and the project never came back. That is the friendly scenario. A port built on leaked source has no fair use argument whatsoever.

And their lawyers won't hunt the guy who compiled it. They go for whoever hosts it or is publicly tied to the platform it runs on. AROS has no foundation, just a few maintainers with names and addresses. That is exactly deadwood's point.

As for Amigans, it's sad, given that Rockstar North's origins are DMA Design (Hired Guns, Lemmings, and the early prototype of GTA) but it is what it is. There will be no sentiment.

My personal take: if anyone has the skill, time, and drive to pull off a GTA V port, I'd rather see that effort go into the platform. SDL3, modern drivers, OpenGL/Vulkan etc. Anyone able to port GTA V could fix any of these. And this would have a far stronger impact on the community and interest than a game everyone already played.
Edited by coffeecat on 30-08-2026 04:36, 2 days ago
D
deadwoodAROS Dev
Posted 2 days ago

xvision wrote:

@x-vision

Anyway, I would not worry too much about lawyers: if they say we are not buying games because they don't belong to us, so fine: they won't belong to them anyway.


I'm sorry but that's easy to say if you are not in a legal position to get sued. On the other hand me and Kalamatee are. Even if we had no association to that port, we are simply easy targets because of maintaining the repositories. No AROS releases -> no system to run stolen IP on -> no problem.
Edited by deadwood on 30-08-2026 01:00, 2 days ago
cdimauro, sonountaleban
cdimaurocdimauroMember
Posted 2 days ago
This isn't a port, rather a redistribution of STOLEN IPs: do NOT do it! It's NOT honest!
T
terminillsMember
Posted 2 days ago

coffeecat wrote:

@coffeecat - I'm not a lawyer, but the leaked code is Take-Two's stolen property. Anything you put out about it will immediately trigger a cease-and-desist letter from very boring-looking guys.

The effort to outcome ratio would be imho absurd - if the Switch port actually exists and runs it's made possible only because 95% of what the engine needs already exists there (threading, vulkan/modern mesa, memory protection)
I'm very new to the ecosystem, so I'm not going to say against people hacking - that's what Amiga was always about - but imho the only reason why I'd personally support such a project would be completely not related to making it work, but rather to build up the platform to be able to build such projects natively. And if anyone has the skill and time to port a project of the GTA5 scale, it would be awesome to put that effort into the platform. That's far more needed than a spectacular demo on a shaky foundation.


Exactly ... Rockstar has never been affraid of lawyering up and it would brin gthe wrong attention to AROS. Do we have whats needed technically yes ... could someone port it for themselves sure but I wouldn't release it anywhere... nor would I contribute to any reimplementation attempts once you've seen the code.
X
x-visionJunior Member
Posted 2 days ago
Part of my post was related to meditate about that: is Aros ABIv11 2026.09 in state to be able to port this? if not: what features and tools is lacking? how would it perform?

Plan B: GTA 3 + Vice City are also in the open Wink and probably much easier to port

Anyway, I would not worry too much about lawyers: if they say we are not buying games because they don't belong to us, so fine: they won't belong to them anyway.
Edited by x-vision on 29-08-2026 20:32, 2 days ago
C
coffeecatJunior Member
Posted 3 days ago
I'm not a lawyer, but the leaked code is Take-Two's stolen property. Anything you put out about it will immediately trigger a cease-and-desist letter from very boring-looking guys.

The effort to outcome ratio would be imho absurd - if the Switch port actually exists and runs it's made possible only because 95% of what the engine needs already exists there (threading, vulkan/modern mesa, memory protection)
I'm very new to the ecosystem, so I'm not going to say against people hacking - that's what Amiga was always about - but imho the only reason why I'd personally support such a project would be completely not related to making it work, but rather to build up the platform to be able to build such projects natively. And if anyone has the skill and time to port a project of the GTA5 scale, it would be awesome to put that effort into the platform. That's far more needed than a spectacular demo on a shaky foundation.
sonountaleban, Argo, cdimauro
serk118ukserk118ukSoftware Dev
Posted 3 days ago
I think somethings are happening behind the scenes but not by me.
X
x-visionJunior Member
Posted 3 days ago


This port was possible because the source code was leaked in 2022 and it's available. What would it take to make an AROS port? BTW it would attract a lot of new users
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Users who participated in discussion: serk118uk, terminills, deadwood, Argo, cdimauro, sonountaleban, x-vision, coffeecat