cavemannAdminPosted
12 days agoThanks for the link. Imo that changes things. Instead of using configure, it might be better to use the Amiga makefile. The problem of course is that you would have to deal with the endian issues. Not an easy task. Good luck!!!
cavemannAdminPosted
13 days agoDeadwood has released 6.5.0. It will probably be on the next version of Aros-One. I would upgrade because of some fixes. Also try spoofing linux and see what happens.
amigamiaAdminPosted
15 days agoHi All,
We now have GCC 6.3.0 native in AROS and I am giving this a shot to compile SDL 2.0. Received a "Please insert volume "empty"" but clicking on cancel, seemed to have continued until the error in the attached image.
Edited by amigamia on 15-06-2022 17:20,
15 days ago
amigamia attached the following image:
amigamiaAdminPosted
9 months agoHi deadwood, how is the progress going with GCC 6.5?
amigamiaAdminPosted
2 years agoIndeed very good news. Thanks for your support deadwood.
Actually I'm planning to update GCC to 6.5.0 as part of ABIv0 refresh. Hopefully this will give enough C++ support.
cavemannAdminPosted
2 years ago@ deadwood
"I think our compiler supports C++11."
The default compiler on abi0 native (4.6.4) is not c++11 compatible (hint, hint). But it does accept -std=c++0x. And I'm not sure, but maybe it will accept -std=c++1l for some features.
Edited by cavemann on 12-08-2020 15:15,
2 years ago
amigamiaAdminPosted
2 years agoHello Arosians,
Does anyone know if SDL 2.0 is being ported to AROS ABIv0 or v1?
I'd like to start using it to develop a new(old) video game that I have been trying to create for a while now. I want to use the process to learn more about video game development, AROS, C++ development and at the same time do the work once to port the game to other platforms.
The idea here is to develop the game with the tools available in AROS such as lunapaint, milky tracker, etc. The second part of the idea is to develop the game for AROS only first and then port it to other platforms.
The seed of this video game came many years ago when I was a high school student and due to life events, never sat down play with it. All I have is an idea and a splash image hand drawn.
The name of the video game is "Tommy Bacheroz" but I have since changed the name to "Tommy Buckaroo" to make it more internationally readable. Bacheroz is an anglicized word from "Bacherozzo" which is slang for "Bug" in Italian.