amigamiaAdminPosted
2 years agoHello Arosians,
Does anyone know if SDL 2.0 is being ported to AROS ABIv0 or v1?
I'd like to start using it to develop a new(old) video game that I have been trying to create for a while now. I want to use the process to learn more about video game development, AROS, C++ development and at the same time do the work once to port the game to other platforms.
The idea here is to develop the game with the tools available in AROS such as lunapaint, milky tracker, etc. The second part of the idea is to develop the game for AROS only first and then port it to other platforms.
The seed of this video game came many years ago when I was a high school student and due to life events, never sat down play with it. All I have is an idea and a splash image hand drawn.
The name of the video game is "Tommy Bacheroz" but I have since changed the name to "Tommy Buckaroo" to make it more internationally readable. Bacheroz is an anglicized word from "Bacherozzo" which is slang for "Bug" in Italian.
cavemannAdminPosted
2 years ago@ deadwood
"I think our compiler supports C++11."
The default compiler on abi0 native (4.6.4) is not c++11 compatible (hint, hint). But it does accept -std=c++0x. And I'm not sure, but maybe it will accept -std=c++1l for some features.
Edited by cavemann on 12-08-2020 15:15,
2 years agoActually I'm planning to update GCC to 6.5.0 as part of ABIv0 refresh. Hopefully this will give enough C++ support.
amigamiaAdminPosted
1 year agoIndeed very good news. Thanks for your support deadwood.
amigamiaAdminPosted
8 months agoHi deadwood, how is the progress going with GCC 6.5?