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SDK update

Last updated on 14 days ago
D
deadwoodAROS Dev
Posted 14 days ago
Hi All,

I prepared a small update to SDK to solve a following problem:

There are a few symbols in C linker libs that are renamed, for example __posixc_fopen instead of fopen. On the other hand linker libs found on archives expect regular names -> fopen. The SDK has been fixed to have "original" names which are compatible with linker libs on archives.

If you are a developer, please update your SDK using these files: https://axrt.org/development/SDK-beta-upd-20240415.zip. The build contains C linker libs as well as some linker libs from contrib which were affected by the change. If you experience any problems with compiling after update, let me know.

Note to distro maintainers - this will be also part of official update in future, so I suggest not installing this yet. This build is "for tests by developers".
retrofaza, amigamia, Farox, miker1264
F
FaroxJunior Member
Posted 14 days ago
Thanks for update, i will test .

On a side note, i know there are some games that are written in D language, do you think it's possible to add the D compiler (GDC) to GCC 6.5?
D
deadwoodAROS Dev
Posted 14 days ago
@Farox

I have no idea - I never worked with D. Also unless it can call C code directly, I guess there would have to be some "libraries" written to foward calls from D code to AROS API.
F
FaroxJunior Member
Posted 14 days ago
@deadwood

Thanks for reply, i never worked with D also, but i found some games that was written in that language (with SDL for D lib) and also i found this page https://wiki.dlang.org/GDC/Installation/Generic and i thought that a simple recompile of all GCC+GDC will work. Before i try to build was asking to some advices if you have any.
Amiwell79Amiwell79Distro Maintainer
Posted 14 days ago
Farox thank you for your effortsSmile
Amiwell79Amiwell79Distro Maintainer
Posted 14 days ago
thanks also to deadwood
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Users who participated in discussion: deadwood, Amiwell79, Farox
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