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SDL2 software ports

Last updated on 8 hours ago
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DeremonMember
Posted 19 hours ago
Hi,
I made some tweaks to audio part of Augustus & Julius, since the tests from @retrofaza found some crackling in audio I implemented the following tweaks:

1. Sometimes audio may crackle so I added the option to set audio rate, buffer and channels from tooltypes. Projects has already the tooltypes set with default values, you can change them as you wish (beware using valid values!).

2. MP3 support is now enabled to use MP3 HQ music files following the tutorial here: https://github.co.../tag/music
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retrofazaDistro Maintainer
Posted 12 hours ago

sonountaleban wrote:

@sonountaleban - Not related to a particular game, but is there support for the SDL gfx library? I saw on AROS Archive there is a very old version, but it looks it was built for the old AROS 32 bit...


SDL2_gfx isn't in the SDK right now. Do you need it for a specific project, or just in general? Maybe you could try porting it to AROS 64 - it'd be a fun challenge, and everyone would benefit Smile
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sonountalebanJunior Member
Posted 9 hours ago

retrofaza wrote:

@retrofaza
SDL2_gfx isn't in the SDK right now. Do you need it for a specific project, or just in general? Maybe you could try porting it to AROS 64 - it'd be a fun challenge, and everyone would benefit Smile


Yeah, few months ago I played OpenXcom (the open source/cross platform version of the glorious UFO Enemy Unknown) and I'd like to port to AROS. It uses SDL 1.2 and that gfx library and I don't mind to work first on the latter. I gave a look at that old SDL_gfx file on AROS Archive and the author wrote he didn't change the original source code, apart a small fix, I think it will be same for the 64 bit version, isn't it?
Edited by sonountaleban on 06-07-2026 05:09, 9 hours ago
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deadwoodAROS Dev
Posted 9 hours ago
It's quite possible SDL_gfx will compile with only minor changes. I checked SDL_gfx for SDL1 in contrib repository and it doesn't need any changes at all.
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sonountalebanJunior Member
Posted 8 hours ago

deadwood wrote:

@deadwood - It's quite possible SDL_gfx will compile with only minor changes. I checked SDL_gfx for SDL1 in contrib repository and it doesn't need any changes at all.


The ideal is to have the version 2.0.22 or later. The current AROS 32-bit seems to be 2.0.16. Where's this contrib repository?
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deadwoodAROS Dev
Posted 8 hours ago
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