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General Chat
973 posts | Last Activity on 14-08-2020 14:01 by amigamia
amigamia
amigamia 14-08-2020 14:01, 4 years ago
Re: How do I create a .info icon
Thanks Magorium, I'll play with the IconEditor on my next port (Lua 5.4.0). For now, I have uploaded OpenTyrian 2.1 with the stack set to 100000 on this web site under downloads. For members only of course ;)
M
magorium 14-08-2020 10:53, 4 years ago
Re: How do I create a .info icon
Forgive me as the error mentioned seem permanent, so I do not have preview (and usually make a lot of typo's :P ) [quote name=amigamia post=2069]@amigamia - Bloody stack!! That is what it was. When creating a .info from .png the stack size defaults to 40960 as cavemann stated. I changed it to 10000 and I did not experience the crash. [/quote] It could be that even 10000 is not enough. Some games/programs go over that stacksize a lot later on. In case that happens, simply increase :) Paolone usually has this figured out for most programs that comes with icaros, so in case I'm really clueless I take a peek there... [quote] I did try to install IconEditor but it requires a file RapaGUI.hwp, which I have not been able to locate anywhere. [/quote] Oh, I did not realise that is actually a hollywood program, you can download the package rapagui from here https://www.hollywood-mal.com/download.html The Amiga archive also contains the Aros version. What I do not know if iconeditor was developed using an older version of RapaGui (which could mean incompatibilities). Only one way to find out ;) [quote] @magorium, I will investigate on the error you reported. It is possibly another bug I need to report to the developers. Thanks again.[/quote] No problem and thank you for taking notice (y) I swear, I am not allowed to not have an actual picture for my avatar ..... and I can't decide :P
amigamia
amigamia 14-08-2020 09:12, 4 years ago
Re: How do I create a .info icon
Bloody stack!! That is what it was. When creating a .info from .png the stack size defaults to 40960 as cavemann stated. I changed it to 10000 and I did not experience the crash. I did try to install IconEditor but it requires a file RapaGUI.hwp, which I have not been able to locate anywhere. So for the mean time I guess I'll just be using the .png renaming method as it seems to be the easiest. Thank you all for your fast replies and help. @magorium, I will investigate on the error you reported. It is possibly another bug I need to report to the developers. Thanks again.
M
magorium 14-08-2020 02:00, 4 years ago
Re: How do I create a .info icon
[quote name=amigamia post=2066]@amigamia - [quote name=magorium post=2065]@magorium - The easiest way possible ? How about that!!! Such a simple step and yet I could not find it anywhere. [/quote] Luckily enough, some things in life are just simple :P [quote] Perhaps I should start creating some basic FAQ in here. [/quote] It is perhaps worth an article, e.g. how to work with icons, including how to work with default (system) icons. It has/is always been my idea to put up some basic workings and/or workarounds related articles with regards to AROS but I never seem able to find enough time to actually do it :( [quote] When I start the program by clicking on the icon, the (game) program starts but then suddenly crashes at random times. [/quote] As already perfectly hinted by cavemann, that is due the stack size. When you create an icon by renaming a png, then all info related information is not (yet) available. You can use the workbench icon selector and editor the icon properties such as stacksize (or in case of a tool-type icon add tooltypes to the icon). [quote] Using the processicon from the link you provided, also works and I have no crash. The only downside is the icon is the default icon and not the appropriate from the .png [/quote] Hmz, I though it was possible to overrule the used image with an option, but I haven't used the tool in a long time, so can't tell from memory. Yeah, the default icon has a default stacksize that is copied along. I have no idea what the default stacksize is these days. It is a common issue thiough, as sometimes things improves with regards to AROS' internals but for those to work properly more stack is used/required ;) [quote] Is there any graphic program that can save images as .info files? Lunapaint perhaps? [/quote] I believe the image-viewer from our friend .... darn, I forgot his name (was it stanislav ?), is able to do such a thing. Didn't user miker@aros-exec created an icon editor for AROS ? That should be able to set the tooltypes etc. of an icon as well. @cavemann: processicon just copies the settings from the default icon by default. In case you wish to overrule that, then you can use option SSS to set the stacksize to another value. It is just as easy to do it manually using the workbench. processicon is however a perfect tool when you wish to do things either automatically or when you want to process a bunch of icons. Oh, I wrongfully mentioned Olivier as the author, but that actually is Dirk Stoecker. Olivier is our friend that actually ported it to AROS. PS @amigamia when i pressed preview on this msg repeatedly when editing I got presented with the following error every time: [code] Fatal error: Uncaught Error: Call to undefined function display_avatar() in /home/rsjzresy/public_html/themes/templates/render_functions.php:125 Stack trace: #0 /home/rsjzresy/public_html/includes/core_functions_include.php(648): render_user_tags(Array, '') #1 [internal function]: {closure}(Array) #2 /home/rsjzresy/public_html/includes/core_functions_include.php(649): preg_replace_callback('#@[-0-9A-Z_\\.]{...', Object(Closure), '<div class='quo...') #3 /home/rsjzresy/public_html/includes/core_functions_include.php(716): fusion_parse_user('<div class='quo...') #4 /home/rsjzresy/public_html/includes/dynamics/assets/preview/preview.ajax.php(44): parse_textarea('<div class='quo...', true, true, false, false, true, true) #5 {main} thrown in /home/rsjzresy/public_html/themes/templates/render_functions.php on line 125 [/code]
C
cavemann 13-08-2020 15:57, 4 years ago
Re: How do I create a .info icon
Have you tried raising the stack? Open information, the stack is probably at 40960. Raising the stack might help. But it's just a guess, where does Processicon set the stack"? Ps: If you use the command "join" to join 2 png files as an info file, then the image will shift, Amiga style.
amigamia
amigamia 13-08-2020 15:11, 4 years ago
Re: How do I create a .info icon
[quote name=magorium post=2065]@magorium - The easiest way possible ? Create a png image, rename it to match your executable and you should be good to go. For instance, assume you have an executable named "myfancyprogram" then your info file (png image) should be named "myfancyprogram.info". At least that used to do the trick. In case you wish to create an icon using another format or make other manipulations, then I would recommend using olivier's processicon tool, see http://archives.aros-exec.org/index.php?function=showfile&file=utility/workbench/processicon.i386-aros.zip[/quote] How about that!!! Such a simple step and yet I could not find it anywhere. Perhaps I should start creating some basic FAQ in here. I tried the .png file renaming it to match the executable name and while it does work perfectly, something is not quite right. When I start the program by clicking on the icon, the (game) program starts but then suddenly crashes at random times. Using the processicon from the link you provided, also works and I have no crash. The only downside is the icon is the default icon and not the appropriate from the .png Is there any graphic program that can save images as .info files? Lunapaint perhaps?
M
magorium 13-08-2020 06:15, 4 years ago
Re: How do I create a .info icon
The easiest way possible ? Create a png image, rename it to match your executable and you should be good to go. For instance, assume you have an executable named "myfancyprogram" then your info file (png image) should be named "myfancyprogram.info". At least that used to do the trick. In case you wish to create an icon using another format or make other manipulations, then I would recommend using olivier's processicon tool, see http://archives.aros-exec.org/index.php?function=showfile&file=utility/workbench/processicon.i386-aros.zip
amigamia
amigamia 12-08-2020 23:17, 4 years ago
Re: How do I create a .info icon
Hi all, This may sound as a silly question but I have been unable to do this. How do I create a .info icon file and associate it with the executable file? I have been unable to do with the AROS hosted on my Linux.
D
deadwood 08-06-2020 12:28, 4 years ago
Re: A (Mega) Blast From The Past
test2
D
deadwood 08-06-2020 12:27, 4 years ago
Re: A (Mega) Blast From The Past
test
amigamia
amigamia 25-05-2020 10:37, 4 years ago
Re: A (Mega) Blast From The Past
This is a blast from the past. Years ago I wanted to attempt at making a video commercial about AROS and it's applications. I had no experience of making videos so I just used what was available on a Windows 7 computer. Windows Movie Maker, VMware Player, and the now defunct AROS Max distribution (remember that one? I think I still have the ISO somewhere). I tried to show as many applications as possible and make it last for the duration of the magnificent soundtrack of Xenon II Mega Blast remixed by Dazze available on AmigaRemix.com at the time. The video was uploaded before Youtube became an integral part of the Google domain and I have since lost access to that account. In a funny twist, I was not expecting a large audience as the video quality is very poor and first attempt was not quite clean in the cuts, etc. etc. However, it is sporting a 14,991 views and some very good comments below. The soundtrack does all the heavy lifting it seems ;) Enjoy!! [youtube]https://www.youtube.com/watch?v=_2Nw0Vi1vDA[/youtube]
nikos
nikos 30-09-2018 10:51, 6 years ago
Re: USB game controllers
No Wireless XBox controllers at the moment. I have one arcade stick wireless that works fine, but that is hid controller.
Responded in USB game controllers
DizzyOfCRN
DizzyOfCRN 30-09-2018 09:29, 6 years ago
Re: USB game controllers
My wireless and wired controllers both work at this moment. There is a 2.4GHz dongle for xbox controller pc use. It's luckily not bluetooth so it might even work. Not sure if the bit showing controller as wireless is always at the same location, needs testing. Do you have wireless controller? I will be putting out new test for the arosx, showing if the wireless check works and getting some more needed info for the xinput descriptor parser.
Responded in USB game controllers
nikos
nikos 30-09-2018 06:37, 6 years ago
Re: USB game controllers
BlueTooth is not supported in AROS. I know some XBox controllers use that protocol, but others might use IR or maybe WiFi? Guess to be safe, cable is the way to go. I guess wireless XBox controller also can be connected with USB cable?
Responded in USB game controllers
J
jp48 30-09-2018 04:03, 6 years ago
Re: Cross/native compiling GCC in/for Aros
Well, I am more interested to do native compiling too, and that's I have mostly done. So far I have only worked with SoX, old versions, got a binary, version 12.7.3, and it is too old, lacks features I need, so going some newer version next. Various, as usually, configure works most of the cases, gcc runs and compiles object (.o) files, but problems start in linking all of them to final binary sox. I need to check some newer version, I can send some error messages I get, need to find exact version first. Thanks !!
C
cavemann 29-09-2018 17:57, 6 years ago
Re: Cross/native compiling GCC in/for Aros
Can't help with cross compiling, I use native only. Native seems easier to me, but I only build for x86. Either way you should be getting a binary, or error messages. So what kind of errors are you getting?
J
jp48 29-09-2018 16:52, 6 years ago
Re: Cross/native compiling GCC in/for Aros
OK, almost there, Sox works, installed few other utils, but the version is rather old, unfortunately, it seems I still need to find a way to native/cross compile some open source software (all command line/shell utils) to Aros.
J
jp48 29-09-2018 14:30, 6 years ago
Re: Cross/native compiling GCC in/for Aros
Cool, thanks very much, I struggled two days with native and cross-compiling, excellent news, already downloaded, testing now. Thanks !!! :D ! :o
DizzyOfCRN
DizzyOfCRN 29-09-2018 10:35, 6 years ago
Re: USB game controllers
I think I found how to get the bitmask for all the inputs on XInput gamepads and that there even is such a bitmask... Haven't seen that mentioned in anywhere :) I didn't put any buttons on that settings window that tests the inputs as I didn't know how many buttons each controller has I think we even now know if the controller is wired or wireless! Important, as we need to inform the controller api about it.
Responded in USB game controllers
C
cavemann 28-09-2018 21:25, 6 years ago
Re: Cross/native compiling GCC in/for Aros
A copy of serk's SoX build is in the upload section of the AROS-archive. You can get it there, or in a few days, it should be in the main archive :)
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